Uploaded May 2023 | Updated September 2026, 1 week ago
AI TASers after a long day of typing prompts. Making this frazzled my brain for some reason so I don't have too much to comment on. Again credit to my pathfinding friend for doing most of the movement(youtu.be/9OPPzJHz6AU). It didn't do much that I didn't expect, but god bless for not making me have to type the inputs. Thankfully this area is short im medium medium yum, and now there's only 2 areas left wowza(except I'd prolly redo the beanstalk to not be 100% cuz 100% is just rng for the other area :/).
I didn't have it explore too much, I just immediately shoehorned it into jumping off the building towards the golden thing until something happened. I even gave it a special 45 strafe button to make sure it could squeeze as much distance as possible. I also forbid it from going too far to the left on the second building because I didn't want the levitation track thingies over there to distract it. tbh I expected it to jump from the top of the stone slabs, but it ended up deciding to go underneath. Which, I did consider, I just didn't expect it to be possible, which I suppose is where this thing shines. It doesn't really care what /seems/ possible, it just throws spaghetti at the wall until the horse come home to roost. I mean even knowing that it is possible I still have trouble pulling it off, but maybe that's a skill issue more than a big tech advantage. Oh well.
Again same deal with the resyncing on damage, except the jumps were so long that it didn't differ too much from the approximation. I also TAS'd the swimming on my own cuz I'm terrified of implementing that. And I know you can tell I lose some ticks there but idk free time save for my future rivals. I just made my friend find the fastest way to the water with a rough account for about how long it would take to swim up to the top from there, which probably should have been more robust.
I really should get it working with water tho because there's a lot of weird movement things you can do with water, and I'm too stupid to understand how to use them to my advantage. The only thing holding me back I guess is dumb server hitbox/pose stuff lagging a tick behind.
Hours of work: 6
Hours of computation 10(half were kinda wasted though)
Map: planetminecraft.com/project/diversity-3
Music: Mall - c418
AI TASers after a long day of typing prompts. Making this frazzled my brain for some reason so I don't have too much to comment on. Again credit to my pathfinding friend for doing most of the movement(youtu.be/9OPPzJHz6AU). It didn't do much that I didn't expect, but god bless for not making me have to type the inputs. Thankfully this area is short im medium medium yum, and now there's only 2 areas left wowza(except I'd prolly redo the beanstalk to not be 100% cuz 100% is just rng for the other area :/).
I didn't have it explore too much, I just immediately shoehorned it into jumping off the building towards the golden thing until something happened. I even gave it a special 45 strafe button to make sure it could squeeze as much distance as possible. I also forbid it from going too far to the left on the second building because I didn't want the levitation track thingies over there to distract it. tbh I expected it to jump from the top of the stone slabs, but it ended up deciding to go underneath. Which, I did consider, I just didn't expect it to be possible, which I suppose is where this thing shines. It doesn't really care what /seems/ possible, it just throws spaghetti at the wall until the horse come home to roost. I mean even knowing that it is possible I still have trouble pulling it off, but maybe that's a skill issue more than a big tech advantage. Oh well.
Again same deal with the resyncing on damage, except the jumps were so long that it didn't differ too much from the approximation. I also TAS'd the swimming on my own cuz I'm terrified of implementing that. And I know you can tell I lose some ticks there but idk free time save for my future rivals. I just made my friend find the fastest way to the water with a rough account for about how long it would take to swim up to the top from there, which probably should have been more robust.
I really should get it working with water tho because there's a lot of weird movement things you can do with water, and I'm too stupid to understand how to use them to my advantage. The only thing holding me back I guess is dumb server hitbox/pose stuff lagging a tick behind.
Hours of work: 6
Hours of computation 10(half were kinda wasted though)
Map: planetminecraft.com/project/diversity-3
Music: Mall - c418










