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Curcuit Store | Remote Credits w/ Hardcore Glitch (and w/o extra commands) @CurcuitStore | Uploaded 1 year ago | Updated 5 hours ago
I've been having A Time, and after some consideration I think I want to start uploading smaller videos here. I keep too much locked behind unlisted videos, private chats, and my brain(the least trustworthy!!), and that just feels unfair. But I suppose that should include publishing all my unlisted videos too, even if old stuff might be kinda wrong or cringe. So here you go ❤️ Smthn smthn growing as a person new year new me.

Original Title: Minecraft in a Bit More Than 5 Seconds

Original Upload Date: Feb 7, 2018

Original Description: Done again with a different strat that doesn't execute commands after generating the new world. So that's pretty nifty I guess.

Notes:
This was just a video demonstrating an application of a glitch I had found back in probably 2016, way before I got involved with Minecraft Speedrunning. I don't remember the specifics(I guess that's why I'm making this channel), but all I really called it was the "Hardcore Mode Glitch."

From what I remember, back in the day the hardcore death screen had an option to "delete world." Contrary to what the name implies, it does not delete the world. In fact, it doesn't even properly close the world. So it boots you to the title screen, but keeps the world open. Normally the title screen would pause the world anyway, but you can stop this by opening the world to LAN before dying. You can then browse the title screen and world menus while the hardcore world is still ticking along. It should completely close if you try opening a new world, but this can be avoided as well. If you induce enough lag that you can load a new world in-between ticks(?), then it'll keep ticking even after you enter the new world. As you might be able to guess the implications of that are quite whimsical.

This video is a follow up to my previous Remote Credits video(youtu.be/q5FO7JkAr_0). I again use a super high randomTickSpeed to lag the game and keep a hardcore world loaded while I generate a new world. Again the goal is to trigger the credits in that world while in the new world. However this version does not trigger any commands after the new world is loaded. Instead I use end crystals to temporarily disable the end portals in fountain so that I can place the player inside. Then once the new world is loaded I shoot one of the crystals with a arrow dispenser, interrupting the crystal animation and re-placing the end portals in the fountain. Since the player is in the fountain though, this triggers the credits.
Remote Credits w/ Hardcore Glitch (and w/o extra commands)Faster 5% Dragon Insta-Kill Setup 1.12 SSGSSG 1.12 Perch Times ComparisonOptimal Mine+Build Up Inputs Example2.95 Second Dragon Kill TASPutting a Village in the Ground w/ Hardcore Glitch World CorruptionCrashing Minecraft In This One Specific Way TAS | 7.9Wall Climbing w/ Float Perfect Wall Clip & Single Axis Collision DiscrepancyLagged Pearl Vanilla ExampleDamage Tick Offset DemonstrationPreserving Velocity Over an EdgeTorch Portal Alternative w/ Double Place

Remote Credits w/ Hardcore Glitch (and w/o extra commands) @CurcuitStore

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