Preserving Velocity Over an Edge @CurcuitStore
Preserving Velocity Over an Edge  @CurcuitStore
Uploaded February 2023 | Updated September 2026, 1 week ago
"Proof" that it is indeed possible to maintain fall velocity 1 tick after hitting an edge. I've been trying to hunt this glitch(?) down for years, but could never recreate it with a ledge until now. It seems to be rather inconsistent though, even using the same inputs it took quite a while to get it. This is a completely empty world, so maybe lag has something to do with it, who knows. I’m pretty confident the damage is necessary, but I don’t want to say anything until I look into this further.

The scoreboard on the right of each screen represents my vertical velocity. It’s shown in meters per tick, but scaled up by a magnitude of 1000x. So when it reads 419, that means my current velocity is 0.419…m/t.
Preserving Velocity Over an EdgeTorch Portal Alternative w/ Double Place
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Preserving Velocity Over an Edge

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