@CurcuitStore
  @CurcuitStore
Curcuit Store | 2.95 Second Dragon Kill TAS @CurcuitStore | Uploaded 1 year ago | Updated 5 hours ago
This is not optimized for a full end fight! I just wanted to see how fast I could get an enter end to dragon deaded split because I'm a huge dream fan and also thought a "3 second dragon kill" would be funny. Dragon literally only got to experience life for 39 ticks :(

It's also a bit more of a look into boosting pearls with beds in an end fight. I made a video about this a while back(youtu.be/3VkJqZ-Ogf0 mind the cringe), but it was just too daunting with only the tools I had. That video was also more focused on a zero cycle, since I hadn't quite math'd out the insta-kill yet.

And obligatory spiel: If you're unfamiliar with the insta-kill, it's a trick involving accelerating an arrow to extreme speeds using an odd quirk of dragon knockback. And since arrows deal damage proportional to their speed, this can be used to kill the dragon instantly. If you want more information on how it works/how I make it work, I'd suggest these videos:
Original Dragon Knockback Exploration: (youtu.be/DBYgB2sESmM)
Initial Insta-Kill Test: (youtu.be/ON8c6IhE7-E)
Lamer Insta-Kill Test with Misc Info: (youtu.be/OaIesw4T7YE)
RTA tests if you're interested? (youtu.be/czgSR9Z6U3M and youtu.be/MhQ3tQ5Av7I)

Originally I cited positioning and damage as the main obstacles here. I still haven't found a satisfactory way to avoid the damage, but I was at least able to get it to not kill me. There's still a bit to be desired from the bed position too, but it was good enough. Positioning the player was way more annoying since I needed to juggle building the setup and getting into position... And there's a whole range server/client angles that all overlap(placing blocks, client/server jumps, bed/pearl directions) which severely limits mobility. It's not /that/ precise, but I needed a pearl to land inside the pillar within a small y range so that I could instantly snap up on top with a damage velocity transfer thing, which is kinda hard when the pearl is going 3m/t. I complained about dragon positioning too, but it's not really an issue when I can just pearl anywhere

To blast the pearl I actually blow up 2 beds at once to basically double-boost the pearl, in kind of the same idea as a double place(youtu.be/ofY8THnZa0w). I just place the bed, then right click 3 times in a tick with another bed. First click blows up the bed, turning it to air, second click places another bed where the previous was(since air is replaceable), and third click blows up that bed. In theory this is infinitely repeatable with an infinite stack of beds(creative), but since you can only stack 1, 2 is as good as you can do. Offhand also doesn't work since the beds eat your use actions before it can ever test offhand or smthn iirc

I also tried to get some extra server velocity with a funny dance while waiting for the pearl, but it wasn't as effective as I hoped. The ground ticks just kill too much of your velocity. On the client I'm sprint jumping back and forth on the Z axis, but I'm actually turning in such a way that every jump is boosting me straight -X on the server. This is why the pearl had to clip me into the pillar, otherwise I'd bonk on the outside and kill the velocity. Definitely needs work, but that'll have to be a job for someone more powerful than I

I decided to leave the velocity/positions in the corner too, so ig if you're one of the 4 people who read these lemme know if that's a good idea. idk might be useful to see what's happening since server stuff is so silly(for you and future me).

a:

insta-kill angle code: pastebin.com/ZJsVHpFt
bed pearl angle code: pastebin.com/a4BmhiGE

Seed: 10042737 (just wanted a tall tower, but y72 fountain was funny)
Dragon Angle: 90.78664 (just random good one)

inputs:
yawr 134.9; pitchr 48.9; +back; +sprint; +right; +hotbar1; -hotbar1; +use; -use
yawr 90; pitchr 25; -back; +use; -use
yawr 94.8; pitchr -26.5; +forward; +jump
yawr 90; -jump; -right; +left; +hotbar2; -hotbar2; +use; -use
pitchr 15; +hotbar3; -hotbar3; +use; -use
-left; +hotbar4; -hotbar4; +use; -use; +use; -use; +use; -use
pitchr 30; +hotbar1; -hotbar1; +use; -use
wait 1
pitch 15; +use; -use
wait 1
pitch 0; +use; -use
wait 2
pitch -30; +use; -use
-forward
+forward; +jump
-jump
yawd 180
yawr 180; +jump
yawr 90; -forward; +left; -jump
yawd 0
yawr 0; +forward; -left; +jump
yawr 90; -forward; +right; -jump
yawd 180
yawr 180; +forward; -right; +jump
yawr 90; -forward; +left; -jump
yawd 0
yawr 0; +forward; -left; +jump
yawr 90; -forward; +right; -jump
yawr 90; -right; -sprint
yawr 90; +forward; +sprint; +jump
yawr 34.9; -forward; -sprint; -jump
yawr 89.588829; pitchr -50.8; +forward; +sprint; +jump
-forward; -sprint; -jump; +hotbar2; -hotbar2; +use; -use
+hotbar5; -hotbar5; +use
wait 17
yawr 135; pitchr 90; -use; +forward; +left; +sprint
wait 36
yawr 90
pitchr 52; -left
pitchr 17; +hotbar6; -hotbar6; +use; -use
+use; -use
2.95 Second Dragon Kill TASPutting a Village in the Ground w/ Hardcore Glitch World CorruptionCrashing Minecraft In This One Specific Way TAS | 7.9Wall Climbing w/ Float Perfect Wall Clip & Single Axis Collision DiscrepancyLagged Pearl Vanilla ExampleDamage Tick Offset DemonstrationPreserving Velocity Over an EdgeTorch Portal Alternative w/ Double Place

2.95 Second Dragon Kill TAS @CurcuitStore

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER