Damage Tick Offset Demonstration @CurcuitStore
Damage Tick Offset Demonstration  @CurcuitStore
Uploaded February 2023 | Updated September 2026, 1 week ago
I've been having A Time, and after some consideration I think I want to start uploading smaller videos here. I keep too much locked behind unlisted videos, private chats, and my brain(the least trustworthy!!), and that just feels unfair. But I suppose that should include publishing all my unlisted videos too, even if old stuff might be kinda wrong or cringe. So here you go ❤️ Smthn smthn growing as a person new year new me.

Original Titles(in order of appearance):
double hit without punch
double hit
double hit vanilla to prove matthew is the true lord among us

Original Upload Dates: May 22, 2021

Original Descriptions: N/A

Notes:
This is a compilation of a few clips and a slight overview of what they demonstrate. It's nothing new, but it's super useful and yet I've never seen anyone use it in meaningful way. In fact I still see people thinking the damage tick is straight up "invulnerability frames." I mean it's technically "knockback invulnerability frames," but y'all aren't ready for the flint and steel hoglin dodge strats.

Regardless, you can definitely still take damage during the damage tick, in fact you can take as much as you want! It's just that every additional source is weakened by the strength of the previous highest blow.

The issue here though is that these "invulnerability" frames prevent you from dealing two identical blows back to back(like beds), since the second get weakened completely by the first one. You have to wait for the damage tick to end, else the second blow just gets absorbed. This is problematic because damage ticks last 10 ticks, which can be a long time.

But! You can get around this wait by just starting the wait earlier. Just cause a damage tick by lightly damaging the entity 10 ticks before the back to back blows should occur. This times it perfectly so the first blow takes place during the premature damage tick(which is functionally full strength), and then it ends so the second blow can start a new damage tick, which obviously does full damage.

I know people are aware of this, but the applications(particularly in dragon fights) are not insignificant. Just see my sub 30 zero cycle, that would have been borderline impossible without this. I'm almost confident there's more to be done with it too. I've long after seen pvp videos try to explain this strat, but I've also never seen one accurately explain it.
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Damage Tick Offset Demonstration

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