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Curcuit Store | SSG 1.12 Perch Times Comparison @CurcuitStore | Uploaded 1 year ago | Updated 5 hours ago
Figured this would be interesting to look at. These aren't necessarily the absolute fastest/slowest since I only did a sample size of about 200k dragons for each category, but it's probably a decent estimate. The fastest/slowest ones were usually tied with a lot of other ones anyway, so it's not like they were already crazy outliers or anything. ALSO!!!! this timing starts on dragon spawn(usually 20 ticks after entering end), and ends once the dragon enters the sitting scanning phase. So if you want full end fight times you can add that 1 second spawn time, 5 seconds for the perch, the takeoff to shoot to fountain time, and then the 10 second death dance time. Also by "insta-perch" I mean it perches as soon as possible, since apparently they're not always so "insta"

Something to point out is the yaw 229 vs yaw 37 distinction. Basically, depending on what chunks you load before the dragon spawns, you can guarantee that the dragon spawns with either a yaw of 229 or 37 on this seed. As a result, some render distances will give you a yaw 229 dragon, and others will give 37, assuming you wait for all the chunks to load before the dragon spawns. While small, this can affect the dragon's path a bit. From Crafterdark:
Render distance 2-7 - yaw 37.8311
Render distance 8-24 - yaw 229.78471
Render distance 25-32 - yaw 37.8311
As far as I understand it, this just happens because right before the dragon spawns, it first makes sure all the chunks around the island are generated. This sets world random to predictable a value because of end city gen, and then advances it based on the last chunks populated. This then causes the dragon(who also uses world random) to choose a predictable yaw when it spawns

But!!! Even though yaw 37 /can/ give faster perches, I wouldn't suggest using it because (a) its bad. and (b) it cuts your chance of hitting the current insta-kill setup(youtu.be/sJOT9dejeno) down to like 4%.

The numbers:
Slowest Insta-Perch(229): 21.3 seconds(426 ticks)
Fastest Insta-Perch(229): 16.3 seconds(326 ticks)
Slowest Insta-Perch(37): 23.35 seconds(467 ticks)
Fastest Insta-Perch(37): 15.6 seconds(312 ticks)

Fastest 1/8 Insta-Perch(229): 14.15 seconds(283 ticks)
Fastest non-Insta-Perch(229): 14.9 seconds(298 ticks)
(technically just fastest perch that didn't perch on the first path but did on the second. I didn't check anything else)

Fastest Insta-Perch if the End Island was Simply Backwards: 10.75 seconds(215 ticks)

The yaw 37 dragons were a lot more extreme than the yaw 229 dragons. I assume this was just because they start facing the right direction, so they can hit the first node a lot faster. But on the other hand it makes it easier for them to miss their target on the first swoop, adding a lot of extra time if the target height is less than ideal. That's mostly just speculation, but it does seem like the positioning is just more prone to missing targets.

The 1/8 dragons being faster was a bit of a surprise to me, but it makes sense. Normally the dragon has to circle all the way around the island to get to the node where it perches. But if it 1/8s, it just immediately flies straight across the island. Unfortunately though this means that the dragon doesn't roll the chance to perch until quite a while into the fight. So instead of having a 1/3 chance to perch, it only has a 1/13. This is also the case with some normal insta-perches if they take a while or miss the target on the first swoop. Which is just greeeeaaat cuz who wouldn't want the fastest perches to have less than a 1% chance of happening!! The same 1/13 is true for the fast non-insta-perches, since they have to travel further. I'm less certain why those can end up faster than insta-perches though. On average they're a lot slower since their path is so much longer, but I guess the targets can line up perfectly to not be out of the way and position the dragon just right

The backwards end island thing definitely isn't very possible, it was more to show how fast perches can be in this version(they could be even faster on different seeds!). Sadly the front tower on this seed is just higher up than the back one, forcing the dragon to fly towards us at the start of the fight. And then when it tries to perch it has to fly all the way back to the opposite end of the island, since it always perches directly across from you. If the back tower was taller(like this example), it would already be heading in the right direction when it tries to perch instead. This isn't ever a problem in newer versions since you have time to get into a position where the dragon is already directly opposite you(so it just immediately perches instead of flying somewhere else). But 1.12 dragon is just so fast that you can't get anywhere fast enough, dooming you to a e/w perch all the way across the island. The tower/node heights that determine where "directly across from you" is definitely don't help either
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SSG 1.12 Perch Times Comparison @CurcuitStore

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