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Curcuit Store | But, Can Random Numbers Make a Bedwars Pro? (insane no way) @CurcuitStore | Uploaded 1 year ago | Updated 3 hours ago
Long awaited sequel to everyone's favorite video on the number one Minecraft ripoff of a Super Mario 64 bruteforcer(background/information at youtu.be/9OPPzJHz6AU).

This is a compilation of tests I did on various bedwarspractice.club maps in order to test the thingie's ability to place blocks. These are merely recreations of the maps/their logic, obviously I'm not going to be running these on the actual server. Complete credit to them for creating them though. Ip to the server is just bedwarspractice.club.

If you're super nit picky you might point out that the blocks don't actually disappear in this video. To that I say nobody asked, but also trust that the program thinks that they do, I just didn't want to figure out how to add that in game. So it doesn't really affect anything. In fact I did make the one top block at 1:14 disappear at the right time just because it assumed it disappears(ironically without ever even sprint jumping under it).

The program works under exactly the same logic as in the original video, just with the added ability to press the "place block" button, which also randomly changes the player's pitch. Overall it worked pretty well. I don't think it would beat out someone who knows what they're doing(without beefing the memory/time investment by like 1000x), but also I am Not Someone Who Knows What They're Doing, so maybe there's virtue in it. I've always wanted a mentor :heart_eyes:. I also made the camera smooth compared to last time. This doesn't affect anything, the program still only sets the yaw/pitch on a per tick basis, I just smoothed it out in between ticks. Everyone say thank you

During the last test I extended its area space to have a 4th parameter(distance to the nearest block directly under the player) to try and encourage it to actually slow down and bridge. It certainly helped, but it still wasn't able to bridge as well as a real player would, since it tries to get the block underneath it as soon as possible. Maybe in a super sterile environment like in my 50m sprint video(youtu.be/1hklEJeA9Z4) it could bridge like a human, who knows(I guess I should have tested that considering my epic clickbait title(I honestly have no idea how to title these videos what do I even call this program??)). Though, there I was able to replace the "nearest block under its feet" with "block furthest out on the x axis that it placed," which gives it a lot more information. I tried similar here as well, and again with just the number of blocks it's placed, but it was basically the same as the feet version but slower. In a perfect world maybe you just give it information about every block it's placed, similar to what I did in the nether portal video(youtu.be/HEH7rW1-ly8), but you'd just end up with an unfathomable number of areas and infinite compute times unless crazy restrictions.

The stuff it made obviously isn't perfect, and you could maybe squeeze out some ticks by hand, but for not even having to touch the game, it's good enough for me. At least I assume, partially since it only spits out inputs for runs that are a whole tick faster, so I don't know if it was like .01m off or smthn. It does lose sprint for a tick a lot, but honestly probably only 25% of those lose any distance, much less time. I have a gut feeling that losing sprint the tick before hitting the ground literally just doesn't matter, aside from what it implies(bad angles/bonking). If not it just really likes doing that specific timing a lot.

Here's the times from the video, within a tick anyway since I forgot to record the actual ones:
Speed Clutch: 10.10
Wall Block Clutch: 11.15
Broken Wall Run: 14.50
Side Clutch: 11.25
First Bridge Start: 23.25
Second Bridge Start: 14.75
My Bridge Start: 13.15

Music: shuniji - C418

i'm gonna keep clickbaiting these titles because i have zero idea how else to describe this system lmao. like i know its just a* ai with bruteforced inputs and infinite gluttony but i can't in good faith say ai in the title cuz the goofy heads are gonna see it and think omg machine learning chat gpt 😮😮😮... darn language and its ability to change over time. do people even call mob pathing ai anymore? cuz this is basically just pig ai but it eats 95% of your cpu for 12 hours 😭
But, Can Random Numbers Make a Bedwars Pro? (insane no way)Fast Wall Clips/Float Positioning TestDouble Place using Block Replacement Exploration/ExplanationUniversal RTA Dragon Insta-Kill Setup Potential (Using Damage Knockback)Remote Credits w/ Hardcore Glitch (using commands)Preserving Velocity Through a Relog/S+Q (in a sense)Explosion CentersWater Jumping w/ False Ground DetectionDragon Insta-Kill TAS | 28.5Remote Credits w/ Hardcore Glitch (and w/o extra commands)Faster 5% Dragon Insta-Kill Setup 1.12 SSGSSG 1.12 Perch Times Comparison

But, Can Random Numbers Make a Bedwars Pro? (insane no way) @CurcuitStore

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