Dragon Insta-Kill TAS | 28.5 @CurcuitStore
Dragon Insta-Kill TAS | 28.5  @CurcuitStore
Uploaded May 2023 | Updated September 2026, 1 week ago
New World Record for most unsatisfying TAS ever. Also saves 0.55 seconds over my previous fastest end fight TAS(youtu.be/l8wD4BQWu2I), which I think I finished exactly a year ago. There's loads of room for improvement, I just wanted to try getting a full run of this strat, and it worked pretty nicely. Also an excuse to use this title once because it's funny and im too quirky to name it "end fight TAS" just yet.

This utilizes a trick involving accelerating an arrow to extreme speeds using an odd quirk of dragon knockback. And since arrows deal damage proportional to their speed, this can be used to kill the dragon instantly. If you want more information on how it works/how I make it work, I'd suggest these videos:
Original Dragon Knockback Exploration: (youtu.be/DBYgB2sESmM)
Initial Insta-Kill Test: (youtu.be/ON8c6IhE7-E)
Lamer Insta-Kill Test with Misc Info: (youtu.be/OaIesw4T7YE)

info that may aid me and me only because i'm selfish:
dragon angle: 90.78664 (not really important just first good angle i got- and tbh even a really bad one doesn't lose time)
seed: 19 (also not really important- I'd wager better terrain could save like 3 seconds easily but idk how to seedfind)

This is also probably the fastest dragon kill split? Dragon is dead 4.5 seconds after entering the end, which is honestly laughable. And also means 85% of this TAS is just waiting for the dragon animation. I tried for a few hours to cut down the flying to 0,0 animation, but I couldn't get anything and I couldn't think of anything else besides trying random knockbacks, which would be impossible to do by hand. So instead I propose we pivot all computing power in the world towards finding a dragon zip at 0.5,0.5 because that is surely feasible. Unfortunately I imagine it's still optimal to just build a huge bridge :broken_hea. But I'm putting that off because I still want to investigate using the dragon knockback to build it super fast for the elusive sub 20 end fight, and that sounds nightmarish.
Also as an update I realized that the head(neck) is basically the only hitbox we can shoot at from this, which makes it more just a single slice of a .02m circle we're aiming for. The other hitboxes are just too high to reach without either an insane amount of upwards velocity(since it gets magnified over like 500 blocks), or doing a funky jump(slow). I'm also using a pretty short tower for this since I don't have to build up to the dragon for this, just pearl into it. And doing two medium yum pearls are better than an huge one and a small one because idk math.
I also did some fun pearl things such as:
You can land and throw pearls faster by jumping right before they hit the ground so that you're already falling pretty fast when you teleport.
You can get up onto the pillar by pearling into the space 0.4-.0.58 on the top block and then jumping as soon as you pearl. This triggers a step up onto the top of the block and kills your momentum, so you can jump again after a tick.

Also! if you want to somehow get my jank working and want to give things a shot yourself(omg get it), here's the code I used(just poorly written chatgpt java good luck):
Instakillinator: pastebin.com/ZJsVHpFt
Bonus Pitch Thing: pastebin.com/cWYcFtCj


and here's the inputs since it's so short lol:
yawr 90; pitchr -14.650108; +hotbar1; -hotbar1; +forward; +sprint; +jump;
+use; -use; -sprint; -forward; -jump;
wait 18;
+jump;
-jump;
wait 6;
pitchd -72.03987;
pitchr -72.03987; +forward; +sprint; +jump;
+use; -use; -sprint; -forward; -jump;
wait 23
pitchd 15;
pitchr 15; +jump; +forward; yawd 154.3;
yawr 154.3; -jump; -forward; yawd 178.55; pitchd -73.2;
yawr 178.55; pitchr -73.2; +jump; +forward; +sprint;
-jump; -forward; -sprint; +use; -use; yawd 90; pitchd 45;
yawr 90; pitchr 45; +hotbar2; -hotbar2; +use;
wait 23
-use;
wait 28;
+hotbar1; -hotbar1; +use; -use;



mmmmmmmmmmmmmmmm yep
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Dragon Insta-Kill TAS | 28.5

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