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Curcuit Store | Fast Wall Clips/Float Positioning Test @CurcuitStore | Uploaded 1 year ago | Updated 3 hours ago
Last video I showed off a funky wall clip(technically it works in all directions but walls are coolest) that you can do by slipping into a float precise gap in block collision(youtu.be/wNyKwe5c_-M). The only issue is that doing that is rather hard! And also very time consuming! Both in-game and to TAS. This was mostly because I was doing it all manually though, cuz as it turns out 64 bit floats are very tiny!! And humans(at least this one) is are very not good at that!!

So I, aka chat-gpt, and whatever countless innocent people it stole from, rigged up a thing to find movements for me. Not only does this take negative time and effort from me(which is great, because TASing is a hobby(?) I want to spend as little time doing as possible), but also the setups are wayyy faster in-game. Cuz computers are almost as good at math as I am at hating it. This lets you align yourself in like half a second in most reasonable situations, vs the like 20 seconds in my original video. The closer your position is to 0 on the axis the harder it will be since the floats are closer together though, which is why the one at 6m is a bit longer. I included it though because literally if you're off by 0.000000000000001m it just fails and that's insane. literal minecraft femtometer(surely that's a meaningful comparison) you cannot even perceive that difference. Which tbf doesn't help my case because it is impossible to comprehend the difference between that number and the 0.0000000000001m of the 270m one.

I also showed off a fun way to climb the walls faster once you clip in. I explain how this climbing works more in the original video above, but basically by moving on specific axes you can make the floors/ceilings tangible/intangible. So by moving just right you can make the ceiling disappear long enough to jump up, and then kill your movement to make the floor come back to land again. In the original video i sped this up by making the ceilings tangible just in time so I could bonk on them and shorten each jump, but turns out there's a faster way too. If you try clipping further into the block the server will tp you back and kill your momentum, which will conveniently cut the peak off your jump sooner, as well as make the floor tangible again. It's a lot easier to do rta too since it doesn't require any tick perfect inputs. Just jump and move parallel to the wall at the same time, and then hold into the wall once you get high enough. Plus if you're sneaking you can start moving a tick late.

And speaking of rta, since these setups are so much tinier, they're also much more ideal for eventually pulling off rta. I still need to work out the weird sensitivity slider stuff to get the right angles, but only needing to hit 4 angles is so much better than like 50. The inputs can also probably be simplified, but these ones can already be "pause buffered" pretty easily on singleplayer. But doing it on a server is also funny so idk give me some ideas to test it on(that aren't malicious). probably works on anything you can join in 1.14-1.17 and ig 1.18+ if you're brave


As for the actual how's and who's, here's the code I used: pastebin.com/na3YWYb7
Be warned I guess lol. Probably not the best way to do things, and it is kinda slow, but it works so idc!!! It just generates a bunch of individual tiny movements and tries to piece them together to get to your target. It's not perfect since it can't track /every/ input, and each movement has to be completely individual(usually by abusing the 0.003 velocity snapping stuff), but way better than I can do manually. It can also be a bit silly because the same movement can move you 1 float more/less depending on your exact position, but that's usually avoidable by just moving the movement orders around. i have no idea how float addition works tho so idk exactly what's going on there. Also probably doesn't work across powers of two

i don't know. enjoy the funny. perhaps i shall go turn myself into a human today

music: cat - c418
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Fast Wall Clips/Float Positioning Test @CurcuitStore

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