Uploaded November 2021 | Updated September 2026, 18 hours ago
To make the waiting time for BotW2 easier I decided to pick up some Zelda modeling again. And with the help of my patrons I was able to obtain a copy of the new substance painter on steam :D
So with this model I tested the software a little.
Model made in Blender. Free to download and use.
skfb.ly/ortDH
Music by RebeccaETripp
youtube.com/channel/UCem6BWKNlfJepFHuM2ad8FQ
To make the waiting time for BotW2 easier I decided to pick up some Zelda modeling again. And with the help of my patrons I was able to obtain a copy of the new substance painter on steam :D
So with this model I tested the software a little.
Model made in Blender. Free to download and use.
skfb.ly/ortDH
Music by RebeccaETripp
youtube.com/channel/UCem6BWKNlfJepFHuM2ad8FQ

![Zelda Breath of the Wild speed modeling Blender to UE4 Hyrule Gate 100 years before [BotW]
To bridge the time until the official release of The Legend of Zelda - Breath of the wild, I decided to try modeling some BotW architecture :D just because I am soo impatient ._.
I think the result is quite decent.
The model is supposed to be a hylian gate 100 years before breath of the wild.
Please share your opinion about this vid and leave a comment about what I should try modeling next. But please keep in mind that I am still sort of beginner.
Consider giving a like or even subscribe if you would like to see more of this
Unfortunately I have no idea to get proper textures onit...so if anybody is willing to do this please contact me^^
Please give this video a like if you do so and/or consider subscribing for more to come.
Song: looped audiorecord from the official Trailer of The Legend of Zelda - Breath of the Wild
This project is for Blender training purpose
and I DONT get any sponsoring or money from Nintendo.
Nintendo if you see this video...please take it as free advertisement for your upcoming fabolous game ;)
Want to make a donation?
https://www.paypal.me/marvelmasteryt
All donation money flows into better software, equipement and assets. Zelda Breath of the Wild speed modeling Blender to UE4 Hyrule Gate 100 years before [BotW]](https://i.ytimg.com/vi/AtA88hhyyD8/mqdefault.jpg)






![UE4 Free Dynamic Water V2.1 - how to integrate into your project [UE4.20]
!!NOTE!! DOES NOT APPLY FOR DYNAMIC WATER V3+
V3 has been released and does not need integration check the link:
https://www.youtube.com/watch?v=pX82z77TZc4
NOTE 22.12.2018
++ V.3 is in the works ... Key Features will be:
- automatic collision
- fake buoyancy
- under water Post Process
- water splashes on shallow water
- Water depth based character speed
Important NOTE about hitch every 60 seconds:
Every 60 seconds a framedrop appears. Its because of garbage collection and only accurs in editor every 60 seconds because its set to 60 seconds... in packaged game it should not be lagging :D If you dont want it in editor you could set the garbage collection in project settings to a higher value like 5 minutes or so that hitch only appears every 5 minutes.
In this video I explain how to integrate my dynamic water system into your project.
By making the video I discovered 1-2 bugs which I fixed in Version 2.1
DOWNLOAD LINK: https://goo.gl/2g4Mct
If you dont know what the main Project is about check out the first video showcasing version 2.0 https://www.youtube.com/watch?v=2ABbkOKsPHs
Want to support me?
https://www.patreon.com/marvelmaster
or
https://www.paypal.me/marvelmasteryt
Special Thanks to my Patrons:
Malte Dittmann
Mathis Siebert UE4 Free Dynamic Water V2.1 - how to integrate into your project [UE4.20]](https://i.ytimg.com/vi/Cp-HU8tIQmI/mqdefault.jpg)

