UE4 Free Dynamic Water V2.1 - how to integrate into your project [UE4.20] @MarvelMaster
UE4 Free Dynamic Water V2.1 - how to integrate into your project [UE4.20]  @MarvelMaster
Uploaded December 2018 | Updated September 2026, 2 days ago
!!NOTE!! DOES NOT APPLY FOR DYNAMIC WATER V3+
V3 has been released and does not need integration check the link:
youtube.com/watch?v=pX82z77TZc4


NOTE 22.12.2018
++ V.3 is in the works ... Key Features will be:
- automatic collision
- fake buoyancy
- under water Post Process
- water splashes on shallow water
- Water depth based character speed

___Important NOTE about hitch every 60 seconds:___
Every 60 seconds a framedrop appears. Its because of garbage collection and only accurs in editor every 60 seconds because its set to 60 seconds... in packaged game it should not be lagging :D If you dont want it in editor you could set the garbage collection in project settings to a higher value like 5 minutes or so that hitch only appears every 5 minutes.

In this video I explain how to integrate my dynamic water system into your project.
By making the video I discovered 1-2 bugs which I fixed in Version 2.1

DOWNLOAD LINK: goo.gl/2g4Mct

If you dont know what the main Project is about check out the first video showcasing version 2.0 youtube.com/watch?v=2ABbkOKsPHs

_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
_______________________________________

Special Thanks to my Patrons:

Malte Dittmann
Mathis Siebert
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UE4 Free Dynamic Water V2.1 - how to integrate into your project [UE4.20]

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