Uploaded January 2018 | Updated September 2026, 2 days ago
It might be a poor solution but for flat high Detail Surfaces its cool.
Just choose the diffuse Texture in the material Instance and the normal is calculated...
Give it a try ;)
DOWNLOAD LINK:
goo.gl/2g4Mct
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
_______________________________________
Music:
Lensko - Circles [NCS Release] youtu.be/ztvIhqVtrrw soundcloud.com/lensko facebook.com/Lenskoofficial https://www.youtube.com/user/LenskoOf... Music promoted by Audio Library youtu.be/Ass3F-ckyhM
It might be a poor solution but for flat high Detail Surfaces its cool.
Just choose the diffuse Texture in the material Instance and the normal is calculated...
Give it a try ;)
DOWNLOAD LINK:
goo.gl/2g4Mct
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
_______________________________________
Music:
Lensko - Circles [NCS Release] youtu.be/ztvIhqVtrrw soundcloud.com/lensko facebook.com/Lenskoofficial https://www.youtube.com/user/LenskoOf... Music promoted by Audio Library youtu.be/Ass3F-ckyhM
![Unreal Engine 4 [4.13] Zelda Ocarina of Time - Grass response test UE4
I did this just for +ChickettyPingers to proof that responsive grass is already in content examples(its located in the PivotPainter Map)
I found this by coincidence and it seems to look realy cool so I decided to share the info/result and I think I will use this in further projects :D
Sorry if Video has low quality recorded as FLV seems to break it~.~
Music: Palace in the Forest Original Composition by RebeccaETripp
https://www.youtube.com/user/RebeccaETripp
Visit her channel for more very good handcrafted music and remakes :D Unreal Engine 4 [4.13] Zelda Ocarina of Time - Grass response test UE4](https://i.ytimg.com/vi/GgJuFNB7Y40/mqdefault.jpg)









