Uploaded April 2022 | Updated September 2026, 1 day ago
***CHECK THE UPDATED VIDEO AND DOWNLOAD HERE***
youtube.com/watch?v=1h7zoFCLHDE
My machine (16core,64gbram,RTX3090) for some reason only managed to get 20-30 fps in the new Unreal Engine City Example.
That realy annoyed me.
So first I Enabled DLSS(with the help of my Discord member Philipp)
Then I tweaked Lumen and tried around with some settings...
and Voilà after 5 Hours of packaging a new project I was able to get 40 to 70 FPS in the big city example :D
DLSS however only seems to bring around 5-10%
The Lumen tweak another 10-30%
And Disabling Global Illumination brings me relatively stable 60fps (see around 5minute mark)
Recording cost around 5-10%fps too ;)
00:00 - Normal Tweak
05:05 - GI Disabled
My Discord:
discord.gg/94tfRKDG9w
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assest and cloud space.
_______________________________________
***CHECK THE UPDATED VIDEO AND DOWNLOAD HERE***
youtube.com/watch?v=1h7zoFCLHDE
My machine (16core,64gbram,RTX3090) for some reason only managed to get 20-30 fps in the new Unreal Engine City Example.
That realy annoyed me.
So first I Enabled DLSS(with the help of my Discord member Philipp)
Then I tweaked Lumen and tried around with some settings...
and Voilà after 5 Hours of packaging a new project I was able to get 40 to 70 FPS in the big city example :D
DLSS however only seems to bring around 5-10%
The Lumen tweak another 10-30%
And Disabling Global Illumination brings me relatively stable 60fps (see around 5minute mark)
Recording cost around 5-10%fps too ;)
00:00 - Normal Tweak
05:05 - GI Disabled
My Discord:
discord.gg/94tfRKDG9w
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assest and cloud space.
_______________________________________
![UE4 Normal Map Generator [In Engine] for Unreal Engine 4.18
It might be a poor solution but for flat high Detail Surfaces its cool.
Just choose the diffuse Texture in the material Instance and the normal is calculated...
Give it a try ;)
DOWNLOAD LINK:
https://goo.gl/2g4Mct
Want to support me?
https://www.patreon.com/marvelmaster
or
https://www.paypal.me/marvelmasteryt
Music:
Lensko - Circles [NCS Release] https://youtu.be/ztvIhqVtrrw https://soundcloud.com/lensko https://www.facebook.com/Lenskoofficial https://www.youtube.com/user/LenskoOf... Music promoted by Audio Library https://youtu.be/Ass3F-ckyhM UE4 Normal Map Generator [In Engine] for Unreal Engine 4.18](https://i.ytimg.com/vi/EQzOTcq32IE/mqdefault.jpg)
![Unreal Engine 4 [4.13] Zelda Ocarina of Time - Grass response test UE4
I did this just for +ChickettyPingers to proof that responsive grass is already in content examples(its located in the PivotPainter Map)
I found this by coincidence and it seems to look realy cool so I decided to share the info/result and I think I will use this in further projects :D
Sorry if Video has low quality recorded as FLV seems to break it~.~
Music: Palace in the Forest Original Composition by RebeccaETripp
https://www.youtube.com/user/RebeccaETripp
Visit her channel for more very good handcrafted music and remakes :D Unreal Engine 4 [4.13] Zelda Ocarina of Time - Grass response test UE4](https://i.ytimg.com/vi/GgJuFNB7Y40/mqdefault.jpg)








