Uploaded July 2021 | Updated September 2026, 19 hours ago
Tell me I am not the only one loosing track of my print strings
This video is the solution
My Discord:
discord.gg/94tfRKDG9w
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assest and cloud space.
_______________________________________
Tell me I am not the only one loosing track of my print strings
This video is the solution
My Discord:
discord.gg/94tfRKDG9w
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assest and cloud space.
_______________________________________


![UE4 Free Dynamic Water V2.1 - how to integrate into your project [UE4.20]
!!NOTE!! DOES NOT APPLY FOR DYNAMIC WATER V3+
V3 has been released and does not need integration check the link:
https://www.youtube.com/watch?v=pX82z77TZc4
NOTE 22.12.2018
++ V.3 is in the works ... Key Features will be:
- automatic collision
- fake buoyancy
- under water Post Process
- water splashes on shallow water
- Water depth based character speed
Important NOTE about hitch every 60 seconds:
Every 60 seconds a framedrop appears. Its because of garbage collection and only accurs in editor every 60 seconds because its set to 60 seconds... in packaged game it should not be lagging :D If you dont want it in editor you could set the garbage collection in project settings to a higher value like 5 minutes or so that hitch only appears every 5 minutes.
In this video I explain how to integrate my dynamic water system into your project.
By making the video I discovered 1-2 bugs which I fixed in Version 2.1
DOWNLOAD LINK: https://goo.gl/2g4Mct
If you dont know what the main Project is about check out the first video showcasing version 2.0 https://www.youtube.com/watch?v=2ABbkOKsPHs
Want to support me?
https://www.patreon.com/marvelmaster
or
https://www.paypal.me/marvelmasteryt
Special Thanks to my Patrons:
Malte Dittmann
Mathis Siebert UE4 Free Dynamic Water V2.1 - how to integrate into your project [UE4.20]](https://i.ytimg.com/vi/Cp-HU8tIQmI/mqdefault.jpg)


![UE4 Normal Map Generator [In Engine] for Unreal Engine 4.18
It might be a poor solution but for flat high Detail Surfaces its cool.
Just choose the diffuse Texture in the material Instance and the normal is calculated...
Give it a try ;)
DOWNLOAD LINK:
https://goo.gl/2g4Mct
Want to support me?
https://www.patreon.com/marvelmaster
or
https://www.paypal.me/marvelmasteryt
Music:
Lensko - Circles [NCS Release] https://youtu.be/ztvIhqVtrrw https://soundcloud.com/lensko https://www.facebook.com/Lenskoofficial https://www.youtube.com/user/LenskoOf... Music promoted by Audio Library https://youtu.be/Ass3F-ckyhM UE4 Normal Map Generator [In Engine] for Unreal Engine 4.18](https://i.ytimg.com/vi/EQzOTcq32IE/mqdefault.jpg)
![Unreal Engine 4 [4.13] Zelda Ocarina of Time - Grass response test UE4
I did this just for +ChickettyPingers to proof that responsive grass is already in content examples(its located in the PivotPainter Map)
I found this by coincidence and it seems to look realy cool so I decided to share the info/result and I think I will use this in further projects :D
Sorry if Video has low quality recorded as FLV seems to break it~.~
Music: Palace in the Forest Original Composition by RebeccaETripp
https://www.youtube.com/user/RebeccaETripp
Visit her channel for more very good handcrafted music and remakes :D Unreal Engine 4 [4.13] Zelda Ocarina of Time - Grass response test UE4](https://i.ytimg.com/vi/GgJuFNB7Y40/mqdefault.jpg)



