Uploaded September 2026 | Updated September 2026, 2 days ago
THE LAST UE5 OCARINA OF TIME REMAKE?
Back in 2016 I started remaking The Legend of Zelda Ocarina of Time because it deserverd modern graphics
Because of reasons I was never able to finish and release it.
Today I at least want to show you what i got.
I consider this the last Zelda Ocarina of Time Remake in Unreal Engine because NINTENDO announced an official remake in 2026
If you find bugs you can keep them
Special thanks to my Patrons for supporting me, to NINTENDO for creating Zelda, to NVIDIA for creating DLSS and to the people who made other remakes in Unreal Engine.
They kept me inspired over the past years.
Don't forget to like, comment, and subscribe for more exciting showcases.
discord.gg/94tfRKDG9w
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donations go directly toward better software, equipment, assets, and cloud storage.
_______________________________________
Music:
RebeccaEtrip:
Breath of the Wild Zora Meditation
Zelda's Lullaby
The Marcus Hedges Trend Orchestra:
House Theme Orchestrated
Temple of Time
Potion Shop
ZREO:
Middle Boss Battle
The Noble Demon:
Hyrule Field
Shadow Temple
Models
Wooden Bridge: Mehdi Shahsavan (sketchfab.com/ahmagh2e)
THE LAST UE5 OCARINA OF TIME REMAKE?
Back in 2016 I started remaking The Legend of Zelda Ocarina of Time because it deserverd modern graphics
Because of reasons I was never able to finish and release it.
Today I at least want to show you what i got.
I consider this the last Zelda Ocarina of Time Remake in Unreal Engine because NINTENDO announced an official remake in 2026
If you find bugs you can keep them
Special thanks to my Patrons for supporting me, to NINTENDO for creating Zelda, to NVIDIA for creating DLSS and to the people who made other remakes in Unreal Engine.
They kept me inspired over the past years.
Don't forget to like, comment, and subscribe for more exciting showcases.
discord.gg/94tfRKDG9w
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donations go directly toward better software, equipment, assets, and cloud storage.
_______________________________________
Music:
RebeccaEtrip:
Breath of the Wild Zora Meditation
Zelda's Lullaby
The Marcus Hedges Trend Orchestra:
House Theme Orchestrated
Temple of Time
Potion Shop
ZREO:
Middle Boss Battle
The Noble Demon:
Hyrule Field
Shadow Temple
Models
Wooden Bridge: Mehdi Shahsavan (sketchfab.com/ahmagh2e)
![Zelda Breath of the Wild speed modeling Blender to UE4 Hyrule Gate 100 years before [BotW]
To bridge the time until the official release of The Legend of Zelda - Breath of the wild, I decided to try modeling some BotW architecture :D just because I am soo impatient ._.
I think the result is quite decent.
The model is supposed to be a hylian gate 100 years before breath of the wild.
Please share your opinion about this vid and leave a comment about what I should try modeling next. But please keep in mind that I am still sort of beginner.
Consider giving a like or even subscribe if you would like to see more of this
Unfortunately I have no idea to get proper textures onit...so if anybody is willing to do this please contact me^^
Please give this video a like if you do so and/or consider subscribing for more to come.
Song: looped audiorecord from the official Trailer of The Legend of Zelda - Breath of the Wild
This project is for Blender training purpose
and I DONT get any sponsoring or money from Nintendo.
Nintendo if you see this video...please take it as free advertisement for your upcoming fabolous game ;)
Want to make a donation?
https://www.paypal.me/marvelmasteryt
All donation money flows into better software, equipement and assets. Zelda Breath of the Wild speed modeling Blender to UE4 Hyrule Gate 100 years before [BotW]](https://i.ytimg.com/vi/AtA88hhyyD8/mqdefault.jpg)






![UE4 Free Dynamic Water V2.1 - how to integrate into your project [UE4.20]
!!NOTE!! DOES NOT APPLY FOR DYNAMIC WATER V3+
V3 has been released and does not need integration check the link:
https://www.youtube.com/watch?v=pX82z77TZc4
NOTE 22.12.2018
++ V.3 is in the works ... Key Features will be:
- automatic collision
- fake buoyancy
- under water Post Process
- water splashes on shallow water
- Water depth based character speed
Important NOTE about hitch every 60 seconds:
Every 60 seconds a framedrop appears. Its because of garbage collection and only accurs in editor every 60 seconds because its set to 60 seconds... in packaged game it should not be lagging :D If you dont want it in editor you could set the garbage collection in project settings to a higher value like 5 minutes or so that hitch only appears every 5 minutes.
In this video I explain how to integrate my dynamic water system into your project.
By making the video I discovered 1-2 bugs which I fixed in Version 2.1
DOWNLOAD LINK: https://goo.gl/2g4Mct
If you dont know what the main Project is about check out the first video showcasing version 2.0 https://www.youtube.com/watch?v=2ABbkOKsPHs
Want to support me?
https://www.patreon.com/marvelmaster
or
https://www.paypal.me/marvelmasteryt
Special Thanks to my Patrons:
Malte Dittmann
Mathis Siebert UE4 Free Dynamic Water V2.1 - how to integrate into your project [UE4.20]](https://i.ytimg.com/vi/Cp-HU8tIQmI/mqdefault.jpg)


![UE4 Normal Map Generator [In Engine] for Unreal Engine 4.18
It might be a poor solution but for flat high Detail Surfaces its cool.
Just choose the diffuse Texture in the material Instance and the normal is calculated...
Give it a try ;)
DOWNLOAD LINK:
https://goo.gl/2g4Mct
Want to support me?
https://www.patreon.com/marvelmaster
or
https://www.paypal.me/marvelmasteryt
Music:
Lensko - Circles [NCS Release] https://youtu.be/ztvIhqVtrrw https://soundcloud.com/lensko https://www.facebook.com/Lenskoofficial https://www.youtube.com/user/LenskoOf... Music promoted by Audio Library https://youtu.be/Ass3F-ckyhM UE4 Normal Map Generator [In Engine] for Unreal Engine 4.18](https://i.ytimg.com/vi/EQzOTcq32IE/mqdefault.jpg)