Uploaded October 2019 | Updated September 2026, 6 hours ago
In this episode we will begin to add a wolf pack to our scene. At the end of this video our Alpha's will have settled down to eat their fresh kill, a Deer. They will be controlled by a timeline to ensure that they are eating when the fly-through camera arrives. In a subsequent video we'll use Emerald AI to control the rest of the pack )youtu.be/wrUqkqC2Ygo).
This series of videos explores how you can create great terrains for your games and show reels. I'll show you some of the tools from the Unity Asset Store that mean even non-artists, like me, can get amazing results, while real artists can get breathtaking results.
Animals (Janpec): bit.ly/JanpecAnimals
Full list of videos in this series: bit.ly/UnityTerrainsPlaylist
Asset Store Links:
Terrain
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Gaia (Procedural Worlds): bit.ly/UnityGaiaAsset
GeNa (Procedural Worlds): bit.ly/UnityGeNa
Complete Terrain Shader (Procedural Worlds): bit.ly/UnityCTS2019
Ambient Skies (Procedural Worlds): bit.ly/AmbientSkies
Cut Scenes
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Pegasus (Procedural Worlds): bit.ly/UnityPegasusAsset
Models
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Animals (Janpec): bit.ly/JanpecAnimals
Bird Flock Bundle (Unluck Software): bit.ly/BirdFlock
Underwater Plants (Nobiax / Yughues): bit.ly/underwaterPlants
Don't forget to subscribe: bit.ly/WizardsCodeSubscribe
Comments encouraged, including constructive criticism - help me improve.
-~-~~-~~~-~~-~-
Please watch: "Vegetation Studio Pro and Unity Terrain Optimization: How to improve Unity Terrain frame rate "
youtube.com/watch?v=ddQgLj8IxSY
-~-~~-~~~-~~-~-
In this episode we will begin to add a wolf pack to our scene. At the end of this video our Alpha's will have settled down to eat their fresh kill, a Deer. They will be controlled by a timeline to ensure that they are eating when the fly-through camera arrives. In a subsequent video we'll use Emerald AI to control the rest of the pack )youtu.be/wrUqkqC2Ygo).
This series of videos explores how you can create great terrains for your games and show reels. I'll show you some of the tools from the Unity Asset Store that mean even non-artists, like me, can get amazing results, while real artists can get breathtaking results.
Animals (Janpec): bit.ly/JanpecAnimals
Full list of videos in this series: bit.ly/UnityTerrainsPlaylist
Asset Store Links:
Terrain
-------
Gaia (Procedural Worlds): bit.ly/UnityGaiaAsset
GeNa (Procedural Worlds): bit.ly/UnityGeNa
Complete Terrain Shader (Procedural Worlds): bit.ly/UnityCTS2019
Ambient Skies (Procedural Worlds): bit.ly/AmbientSkies
Cut Scenes
----------
Pegasus (Procedural Worlds): bit.ly/UnityPegasusAsset
Models
------
Animals (Janpec): bit.ly/JanpecAnimals
Bird Flock Bundle (Unluck Software): bit.ly/BirdFlock
Underwater Plants (Nobiax / Yughues): bit.ly/underwaterPlants
Don't forget to subscribe: bit.ly/WizardsCodeSubscribe
Comments encouraged, including constructive criticism - help me improve.
-~-~~-~~~-~~-~-
Please watch: "Vegetation Studio Pro and Unity Terrain Optimization: How to improve Unity Terrain frame rate "
youtube.com/watch?v=ddQgLj8IxSY
-~-~~-~~~-~~-~-










