Vegetation in Unity Terrains using GeNa | Semi-Procedural Vegetation | #Unity #GameDev #Tutorial @WizardsCode
Vegetation in Unity Terrains using GeNa | Semi-Procedural Vegetation | #Unity #GameDev #Tutorial  @WizardsCode
Uploaded October 2019 | Updated September 2026, 20 hours ago
In this video we will place underwater vegetation in Unity Terrains using GeNa. In this series we build a complete Unity terrain fly-through as a cut scene. The semi-procedural placement of vegetation using GeNa allows for a significant level of control over vegetation placement but without the need to plant each individual plant.

This series of videos explores how you can create great terrains for your games and show reels. I'll show you some of the tools from the Unity Asset Store that mean even non-artists, like me, can get amazing results, while real artists can get breathtaking results.

Full list of videos in this series: bit.ly/UnityTerrainsPlaylist

Asset Store Links:

Gaia (Procedural Worlds): bit.ly/UnityGaiaAsset
GeNa (Procedural Worlds): bit.ly/UnityGeNa
Pegasus (Procedural Worlds): bit.ly/UnityPegasusAsset
Complete Terrain Shader (Procedural Worlds): bit.ly/UnityCTS2019
Ambient Skies (Procedural Worlds): bit.ly/AmbientSkies
Bird Flock Bundle (Unluck Software): bit.ly/BirdFlock
Underwater Plants (Nobiax / Yughues): bit.ly/underwaterPlants

Don't forget to subscribe: bit.ly/WizardsCodeSubscribe

Comments encouraged, including constructive criticism - help me improve.

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Please watch: "Vegetation Studio Pro and Unity Terrain Optimization: How to improve Unity Terrain frame rate "
youtube.com/watch?v=ddQgLj8IxSY
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Vegetation in Unity Terrains using GeNa | Semi-Procedural Vegetation | #Unity #GameDev #Tutorial

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