Mini-Diablo Experimental Game | Spells, Random Dungeons and Enemies | Unity DevLog @WizardsCode
Mini-Diablo Experimental Game | Spells, Random Dungeons and Enemies | Unity DevLog  @WizardsCode
Uploaded July 2021 | Updated September 2026, 1 hour ago
Mini-Diablo (MinDiab) is an experimental hack in which we hope to create a moddable game. In this DevLog we add a minimap, randomly generated dungeons (using Dungeon Architect), more enemies and the beginnings of a spell system. Let me know what you think in the comments or on discord bit.ly/WizardsCodeDiscord

00:00 Intro
00:22 Adding a Minimap
01:11 Adding Health Packs
05:04 Spell System
07:19 Runtime Dungeon Generation (Dungeon Architect bit.ly/DungeonArchitect)
08:47 Home world
09:50 Outro

Assets Used:
TopDown Engine: bit.ly/UnityTopDownEngine
Dungeon Architect: bit.ly/DungeonArchitect
Tile A Dungeon: bit.ly/TaDSewerKit
Fast Travel Portal: bit.ly/FastTravelPortal
Fantasy Treasure and Loot Kit: bit.ly/TreasureAndLoot
Zombie Collection: bit.ly/UnityZombieCollection
Optimizers: bit.ly/UnityOptimizers
Human Characters: bit.ly/InfinityPBRHumans
Mummy: bit.ly/PolygonmakerMummy

Need free Unity assets? Here are some of the best: bit.ly/BestFreeUnityAssets

And here's a bunch of good, but under $10, Unity assets: bit.ly/BestUnityAssetsUnder10

Don't forget to subscribe: bit.ly/WizardsCodeSubscribe

Comments encouraged, including constructive criticism - help me improve.

#devlog #madewithunity #gamedev
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Mini-Diablo Experimental Game | Spells, Random Dungeons and Enemies | Unity DevLog

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