Game Balancing using Weighted RNG @WizardsCode
Game Balancing using Weighted RNG  @WizardsCode
Uploaded March 2024 | Updated September 2026, 4 hours ago
Did you know that games are rarely random? In this video we look at one technique for influencing randomness in the game so that it seems fairer and more enjoyable to play.

In this video, released on Patreon as early access and ad free we look at the concepts and code behind Weighted Random numbers. We explore how they are used in Rogue Wave and we take you through the code, which is on GitHub by the way - github.com/TheWizardsCode/RogueWave

Latest Dev Build: wizardscode.itch.io/rogue-wave

Neo FPS: bit.ly/NeoFPS

Git Hub for this project: github.com/TheWizardsCode/RogueWave

Procedural Toolkit:
Asset Store: bit.ly/ProceduralTookit
Git Hub: github.com/Syomus/ProceduralToolkit

Questions? Join our Discord bit.ly/WizardsCodeDiscord

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Assets (affiliate links):

Free Unity assets (my recommendations): bit.ly/WizardsCode
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I publish these in the hope that they help people learn to make games, as I have moved from beginner to intermediate game development by watching others posting videos like these. Comments encouraged, including constructive criticism - help me improve.

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Game Balancing using Weighted RNG

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