Uploaded March 2024 | Updated September 2026, 4 hours ago
Did you know that games are rarely random? In this video we look at one technique for influencing randomness in the game so that it seems fairer and more enjoyable to play.
In this video, released on Patreon as early access and ad free we look at the concepts and code behind Weighted Random numbers. We explore how they are used in Rogue Wave and we take you through the code, which is on GitHub by the way - github.com/TheWizardsCode/RogueWave
Latest Dev Build: wizardscode.itch.io/rogue-wave
Neo FPS: bit.ly/NeoFPS
Git Hub for this project: github.com/TheWizardsCode/RogueWave
Procedural Toolkit:
Asset Store: bit.ly/ProceduralTookit
Git Hub: github.com/Syomus/ProceduralToolkit
Questions? Join our Discord bit.ly/WizardsCodeDiscord
Note some of these links are affiliate links, clicking them buys me coffee - thank you.
Want to support our asset addiction? Click the Affiliate links below (even if not buying today) and we will get a small knockback without it costing you a penny. Alternatively, if you are super generous you can become a patron at patreon.com/WizardsCode
Assets (affiliate links):
Free Unity assets (my recommendations): bit.ly/WizardsCode
Free Unity assets (Unity's list): bit.ly/BestFreeUnityAssets
Unity assets under $10: bit.ly/BestUnityAssetsUnder10
Don't forget to subscribe: bit.ly/WizardsCodeSubscribe
I publish these in the hope that they help people learn to make games, as I have moved from beginner to intermediate game development by watching others posting videos like these. Comments encouraged, including constructive criticism - help me improve.
#unity3d #gamedev #devlog
Did you know that games are rarely random? In this video we look at one technique for influencing randomness in the game so that it seems fairer and more enjoyable to play.
In this video, released on Patreon as early access and ad free we look at the concepts and code behind Weighted Random numbers. We explore how they are used in Rogue Wave and we take you through the code, which is on GitHub by the way - github.com/TheWizardsCode/RogueWave
Latest Dev Build: wizardscode.itch.io/rogue-wave
Neo FPS: bit.ly/NeoFPS
Git Hub for this project: github.com/TheWizardsCode/RogueWave
Procedural Toolkit:
Asset Store: bit.ly/ProceduralTookit
Git Hub: github.com/Syomus/ProceduralToolkit
Questions? Join our Discord bit.ly/WizardsCodeDiscord
Note some of these links are affiliate links, clicking them buys me coffee - thank you.
Want to support our asset addiction? Click the Affiliate links below (even if not buying today) and we will get a small knockback without it costing you a penny. Alternatively, if you are super generous you can become a patron at patreon.com/WizardsCode
Assets (affiliate links):
Free Unity assets (my recommendations): bit.ly/WizardsCode
Free Unity assets (Unity's list): bit.ly/BestFreeUnityAssets
Unity assets under $10: bit.ly/BestUnityAssetsUnder10
Don't forget to subscribe: bit.ly/WizardsCodeSubscribe
I publish these in the hope that they help people learn to make games, as I have moved from beginner to intermediate game development by watching others posting videos like these. Comments encouraged, including constructive criticism - help me improve.
#unity3d #gamedev #devlog









![Stream: Unity 3D: CiDy2, Gaia Pro and 3D Forge
In this video we build a new town using CiDy2 and 3DForge assets along with Simple Traffic System for cars driving around and my own code for managing pedestrians. In a previous stream I created the CiDy2 configuration using 3DForge, but we had a crash towards the end of the scene as were to test it in a new scene. So heres the follow up
00:00 Create a test terrain with Gaia
02:00 Create the CiDy2 City
06:45 Preventing buildings from spreading into the road
08:10 Add Simple Traffic System
10:10 Add pedestrians (see https://youtu.be/nzzS40XHWA8 for additional setup instructions)
Doing some live Unity work. This is a live stream so it has all the errors and mis-steps along the way, let me know in chat (or comments after the stream) if this is useful. Ill carry on doing edited tutorials, but these are much faster to produce ;-)
In these streams I play around with ideas for my game development work. Often mucking about with new Unity Assets to see what I can do with them. Come and join me, if you are thinking about buying the asset ask me if it can do [whatever you need]... lets experiment together.
Need free Unity assets? Here are some of the best: http://bit.ly/BestFreeUnityAssets
And heres a bunch of good, but under $10, Unity assets: http://bit.ly/BestUnityAssetsUnder10
Dont forget to subscribe: http://bit.ly/WizardsCodeSubscribe
Comments encouraged, including constructive criticism - help me improve. Stream: Unity 3D: CiDy2, Gaia Pro and 3D Forge](https://i.ytimg.com/vi/iEMy6s_kcCI/mqdefault.jpg)
