Player Agency in our Open Source Unity Game @WizardsCode
Player Agency in our Open Source Unity Game  @WizardsCode
Uploaded March 2024 | Updated September 2026, 5 hours ago
Welcome to the DevLog for the open source prototype project, Rogue Wave. Join us as we delve into the recent updates and improvements that enhance player agency, level design, weapon variety, and character development.

Latest Dev Build: wizardscode.itch.io/rogue-wave

Neo FPS: bit.ly/NeoFPS

Git Hub for this project: github.com/TheWizardsCode/PlaygroundDecember23

Procedural Toolkit:
Asset Store: bit.ly/ProceduralTookit
Git Hub: github.com/Syomus/ProceduralToolkit

Questions? Join our Discord bit.ly/WizardsCodeDiscord

Note some of these links are affiliate links, clicking them buys me coffee - thank you.

Want to support our asset addiction? Click the Affiliate links below (even if not buying today) and we will get a small knockback without it costing you a penny. Alternatively, if you are super generous you can become a patron at patreon.com/WizardsCode

Assets (affiliate links):

Free Unity assets (my recommendations): bit.ly/WizardsCode
Free Unity assets (Unity's list): bit.ly/BestFreeUnityAssets
Unity assets under $10: bit.ly/BestUnityAssetsUnder10

Don't forget to subscribe: bit.ly/WizardsCodeSubscribe

I publish these in the hope that they help people learn to make games, as I have moved from beginner to intermediate game development by watching others posting videos like these. Comments encouraged, including constructive criticism - help me improve.


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Wizards Code |

Player Agency in our Open Source Unity Game

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