Procedural Scene Test: Dragon over Rolling Hills @WizardsCode
Procedural Scene Test: Dragon over Rolling Hills  @WizardsCode
Uploaded May 2022 | Updated September 2026, 5 hours ago
A short Test Video showing progress on my entirely procedural terrain and flight system. There's a longer 4 minute version at youtube.com/watch?v=4YboAMwpJco

Here I'm using Unka, Automated Explorer (open source and WIP), a terrain from my third free pack of Terrains/Stamps (awaiting approval at the time of writing), Gaia vegetation and spawning and GPUI for performance optimization. Links to all these are below.

Compare this to my first test video: youtu.be/k5bfatXxiQg

This isn't real time yet, but it's getting there, the last test used lower poly art and was giving my 5 FPS (in the editor), this one is around 25 FPS real time. Still work to do, but I'm confident I'll make it to real time.

Questions? Join our Discord bit.ly/WizardsCodeDiscord

Want to support our asset addiction? Click the Affiliate links below (even if not buying today) and we will get a small knockback without it costing you a penny. Alternatively, if you are super generous you can become a patron at patreon.com/WizardsCode

Assets (affiliate links):
Wizards Code Terrains and Stamps: bit.ly/WizardsCodeAssets
GPU Instancer: bit.ly/GPUInstancer
Unka the Dragon: bit.ly/UnkaTheDragon
Gaia Pro: bit.ly/GaiaPro2021
Automated Explorer: github.com/TheWizardsCode/AutomatedExplorer (join discord if you want to use this, it's a WIP and thus you will need help)

Free Unity assets (my recommendations): bit.ly/WizardsCode
Free Unity assets (Unity's list): bit.ly/BestFreeUnityAssets
Unity assets under $10: bit.ly/BestUnityAssetsUnder10

Don't forget to subscribe: bit.ly/WizardsCodeSubscribe

Comments encouraged, including constructive criticism - help me improve.

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Procedural Scene Test: Dragon over Rolling Hills

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