Uploaded March 2025 | Updated September 2026, 22 minutes ago
Joke Characters are a strange existence in the world of game balancing. Going out of your way to intentionally make an awful character is quite an expensive use of resources.
From a production and management standpoint, these characters are almost never worth it. At least... at face value.
So here's an analysis into the thought process behind the development of Joke Characters, and a look at how some developers get away with making such expensive and elaborate jokes.
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0:00 - Introduction
2:28 - Definition: What is and is not a "Joke Character"?
8:40 - How to make a Joke Character?
10:55 - Creating a Joke Character
13:45 - Reasons (Excuses) for a Joke Character
22:34 - Dan (just Dan)
29:25 - Conclusion
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Join the Discord: discord.gg/c9E3SzSds9
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#guiltygearstrive #streetfighter #smashbros
Joke Characters are a strange existence in the world of game balancing. Going out of your way to intentionally make an awful character is quite an expensive use of resources.
From a production and management standpoint, these characters are almost never worth it. At least... at face value.
So here's an analysis into the thought process behind the development of Joke Characters, and a look at how some developers get away with making such expensive and elaborate jokes.
----------
0:00 - Introduction
2:28 - Definition: What is and is not a "Joke Character"?
8:40 - How to make a Joke Character?
10:55 - Creating a Joke Character
13:45 - Reasons (Excuses) for a Joke Character
22:34 - Dan (just Dan)
29:25 - Conclusion
----------
Join the Discord: discord.gg/c9E3SzSds9
----------
#guiltygearstrive #streetfighter #smashbros
![Why Every Game Includes a Fishing Minigame [Game Designer Explains]
Why are Fishing Minigames so popular? Across games of every possible genre, quality and production level, Fishing can always be found somewhere as a side activity for players to do.
Fun is certainly one reason why, but that alone doesnt justify THIS degree of omnipresence.
In truth, Fishing is a surprisingly versatile feature. It can add meaning to other game systems, serve as a long-lasting activity to occupy players, and has many other uses.
In this video, well discuss the Whys and Why Nots of Fishing Minigames, and explain the reasons why so many games and developers love to include Fishing.
0:00 - Opening
0:33 - The Components of a Fishing Minigame
3:16 - Universality
5:09 - Integration with Other Systems
8:16 - Whys & Why Nots of Fishing Minigames
15:15 - Closing Thoughts
Music used:
Main Theme [Animal Crossing: New Horizons]
Wii Shop Channel Theme
Wii Coconut Mall [Mario Kart World]
DS Cheep Cheep Beach [Mario Kart World]
Rosalina in the Observatory [Mario Kart World]
REINCARNATION [Ghost Trick: Phantom Detective]
Join the Discord Server: https://discord.gg/c9E3SzSds9
Thumbnail drawn by my friend, Michael. Why Every Game Includes a Fishing Minigame [Game Designer Explains]](https://i.ytimg.com/vi/KcWRlrw5_Oc/mqdefault.jpg)
![The History of the Steel Type [archeType Talk]
Steel is often considered the best Type in the Pokémon series due to its excellent defensive profile. Since its debut in Gold & Silver, its only gone to reinforce that perception among fans, with Steven as a Steel Champion and many other prominent Pokémon coming to fill its roster.
To understand how this Type came to be, lets dive back through history, from before even the release of Gold & Silver, to examine how Steel was originally designed, and to see how it then evolved across the generations.
0:00 - Introduction
1:08 - Origins: The 1997 Spaceworld Demo
3:06 - Type interaction analysis
6:27 - Jasmine & Steelix (Gen 2)
13:29 - Steven & Metagross (Gen 3)
15:25 - Steels (lack of) Evolution for the Modern Era
18:57 - Closing thoughts
Music used:
Ecruteak City [Pokémon Gold & Silver]
National Park [Pokémon Gold & Silver]
Battle! Gym Leader - Johto [Pokémon Heartgold & Soulsilver]
Encounter Steven [Pokémon Omega Ruby & Alpha Sapphire]
Champion Battle [Pokémon Omega Ruby & Alpha Sapphire]
Team Star Grunt [Pokémon Scarlet & Violet]
REINCARNATION [Ghost Trick: Phantom Detective]
Join the Discord Server: https://discord.gg/c9E3SzSds9
#pokemon #pokémonlegendsza #pokemongoldandsilver The History of the Steel Type [archeType Talk]](https://i.ytimg.com/vi/LY611bWhOmU/mqdefault.jpg)
![Why Regigigas was made Terrible on Purpose (and why thats okay) [Game Designer Explains]
Slow Start is an Ability that completely cripples Regigigas as a Pokémon. Unreasonably and unfairly so. But why did the games designers choose to screw over this one Pokémon so badly?
Believe it or not, the answer isnt because of lore. And neither is it because of balance.
Channel Discord: https://discord.gg/DaUUDURJgq
Chapter Timestamps
0:00 - Opening Gag
0:25 - Introduction
2:28 - Why Lore and Story are not a Valid Reason
6:06 - Detour: Explaining Why Story has no Influence during Game Balancing
11:37 - (SKIP TO HERE) Returning to the Topic of Regigigas
12:19 - Regigigass Intended Game Role
15:00 - The Regi Trio Sidequest Problem
16:46 - The Paywall Problem
18:09 - Conclusion: Why Slow Start was a Necessity back in Gen 4
20:00 - Regigigas & Slow Start in the Modern Day
22:03 - Outro
Music Timestamps
0:25 - Courtroom Lobby, New Prelude [Apollo Justice: Ace Attorney]
6:06 - COMPLICATION [Ghost Trick: Phantom Detective]
11:37 - SUSPICION [Ghost Trick: Phantom Detective]
12:19 - Logic and Tricks [Professor Layton vs Phoenix Wright]
13:30 - THE IMPRISONED [Ghost Trick: Phantom Detective]
22:03 - Reincarnation (2023 Remix) [Ghost Trick: Phantom Detective]
Link to Captain Fidgets Regigigas Video: https://www.youtube.com/watch?v=5RDklnRXgrk
Captain Fidgets own video on Regigigass lore and background inspiration was remarkably well-researched. I do recommend giving it a watch if you are interested in learning more about the lore of the Regis in general. Why Regigigas was made Terrible on Purpose (and why thats okay) [Game Designer Explains]](https://i.ytimg.com/vi/Msi_e3tOEpY/mqdefault.jpg)
![Why Mario Kart World’s game prices have Increased (an economics explanation)
Mario Kart World costs $80 USD! Yeah, makes sense.
Based on my knowledge about economics and the gaming industry, I didnt find the raised prices for Switch 2 games to be unusual. I didnt even consider that anybody would question it.
Clearly, I was wrong.
Perhaps this is a sign that my finance MBA actually mattered. That, or corporate is taking over my soul (a disturbing possibility...)
Since I paid for an actual financial education, I might as well share some knowledge with others. Hopefully this video proves more educational than most others out there.
Time for an economics lesson.
This video covers basic economic theories involving inflation, economic growth, tariffs and taxes, and retailer & distributor behaviour. It also covers game development costs and logistics.
It is NOT an acceptable substitute for an actual college-level economics lecture (stay in school, kids).
0:00 - Introduction
2:52 - MSRP, Retailer behaviour, and prices over time
11:08 - Inflation & Economic Growth
17:57 - Cost of Game Development
23:18 - Nintendos revenue structure
26:33 - Closing Thoughts
Music used:
Gear Station [Pokemon Black & White] (Remastered by Zame: https://www.youtube.com/watch?v=Ipfy67Y5_u4)
Battle Subway Trainer [Pokemon Black & White]
Pewter City [Pokemon Heartgold & Soulsilver]
Singapore Speedway [Mario Kart 8 Deluxe] (best track in the game btw. Totally not biased)
Challenge [Picross 3D Round 2]
Reincarnation [Ghost Trick: Phantom Detective]
Join the Discord: https://discord.gg/c9E3SzSds9
#mariokartworld #nintendoswitch2 #mariokart Why Mario Kart World’s game prices have Increased (an economics explanation)](https://i.ytimg.com/vi/O9BGIk859FI/mqdefault.jpg)

![What makes Every Bug Pokémon Good (from a Game Design Perspective)
I shall try to convince you that every Bug Pokémon has the potential to be good.
The keywords being Try and Potential.
The Bug Type is almost universally agreed to be the weakest Type in all of Pokémon, and for good reason. Its offensively very mediocre, being resisted by almost as many Types as Steel, but is only defensively average to compensate, resulting in several disadvantageous matchups.
In spite of these shortcomings, the game design of Bug Pokémon has evolved to compensate in several other ways, resulting in several of these seemingly weak Pokémon being able to punch unexpectedly high above their weight class.
Dont believe me? Lets see if this video changes your mind.
0:00 - Opening
6:49 - Butterfree (Bye-bye!)
7:43 - Beedrill (We can finally be bees)
8:28 - Parasect (Hisuan war criminal)
8:49 - (All-Terrain) Venomoth
9:03 - Scyther 1.0
9:26 - Pinsir (Heracross is cooler)
9:43 - Ledian (Dual Screens merchant)
10:43 - Ariados (World Champion baybee!)
11:46 - Mega Yanma (how do you not have Nasty Plot??)
12:21 - Forretress (Mr. Entry Hazard)
12:48 - Scyther 2.0
12:54: Shuckle (not to be fuckled with)
13:21 - Heracross (Beetle Tendency)
13:42 - Beautify & Dustox (free win against Brawly)
14:04 - Masquerain (admit it, Guzmas wrecked you)
14:33 - Ninjask (The Flash)
14:46 - Shedinja (sans Undermon)
15:25 - Volbeat & Illumise (but really just Volbeat)
15:43 - Armaldo (Tribute to anomalocaris)
16:21 - Kricketune (so OP, it got nerfed between DP to Platinum)
17:21 - Wormadam (we have Scizor at home)
17:42 - Vespiquen (This is good news)
18:16 - Skorupi (welcome home cheater)
18:22 - Leavanny (stay-at-home parent)
18:49 - Scolipede (Remember when you were Baton Passing Speed, and your trainer replaced you from the team? It was me, Ninjask.)
19:04 - Crustle (Shell Smash, the mon)
19:16 - Escavalier (Tis but a flesh wound!)
19:27 - Galvantula (if spider why friend shaped!?)
19:36 - Accelgor (I need healing)
19:50 - Durant (Battle with a True Ant)
20:13 - Volcarona (Hail to the King)
20:35 - Genesect
20:42 - Vivillon (French butter... free)
21:13 - Vikavolt (-Flies around at high speeds!)
21:53 - Ribombee (Not the Oberon I was looking for)
22:11 - Araquanid (water cooler)
22:37 - Golisopod (watch it get Tactical Retreat as its Mega ability)
25:23 - Buzzwole & Pheromosa
25:38 - Orbeetle (who asked for a Ledian sequel!?)
26:25 - Centiskorch (the Pokemon Centipede)
26:42 - Adult Snom
27:16 - Scyther 3.0
27:52 - Spidops (TRYING very hard to say something good)
28:45 - Lokix (UU: the meta)
29:25 - Rabsca (Heroes never die!)
29:48 - Slither Wing (the more expensive but worse knock-off)
30:36 - Closing Thoughts
Music used:
7 a.m. (~Sunny Weather~) [Animal Crossing: New Horizons]
6 a.m. (~Sunny Weather~) [Animal Crossing: New Horizons]
Normal Duel [Pokémon TCG]
Maple Treeway [Mario Kart World]
A Distorted Day in Paris
Cutie Mew Mew Magic [Deltarune Chapter 5]
ASGORE [Undertale]
REINCARNATION [Ghost Trick: Phantom Detective]
Join the Discord Server: https://discord.gg/c9E3SzSds9
The first section of this video was edited by my editor, Drix.
#pokemon #pokémon #pokemonchampions #hollowknight What makes Every Bug Pokémon Good (from a Game Design Perspective)](https://i.ytimg.com/vi/QHGiHPUr4OA/mqdefault.jpg)

![Valves Corporate Hierarchy and the TF2 Bot Crisis
Lets dive into the unusual corporate hierarchy behind Valve, one of the most powerful game companies in the world, and explore both the complexities of their corporate hierarchy and its impact on their games developments.
We will explore the subject of how companies address people who cheat and exploit their games, the problem of the TF2 Bot crisis, and how Valves corporate hierarchy makes this issue far more complicated than it needs to be...
In some ways, the TF2 Bot Crisis can be considered more of an inevitability than anything else...
Sign the Petition: https://save.tf/
#savetf2 #fixtf2
Channel Discord: https://discord.gg/DaUUDURJgq
Chapter Timestamps
0:00 - Introduction
3:36 - Motivations behind Cheating, Bot-Hosting, and general Toxicity
7:22 - Developers Role in Maintaining Order
11:37 - Valves Corporate Hierarchy (Welcome to Flatland)
24:21 - Why Valve does not fix TF2
29:21- Solutions to the Bot Crisis
37:10 - Conclusion
40:22 - Outro
Music used:
0:05 - Welcome to New Eridu [Zenless Zone Zero]
1:57- Character Select, Remix by SilvaGunner [Super Smash Bros.... technically...] (https://www.youtube.com/watch?v=gGHBF925IMA)
37:10 - 4 Minutes Before Death (Variation) [Ghost Trick: Phantom Detective]
37:13 - Welcome to New Eridu [Zenless Zone Zero]
40:15 - Reincarnation (2023) [Ghost Trick: Phantom Detective Remastered] Valves Corporate Hierarchy and the TF2 Bot Crisis](https://i.ytimg.com/vi/Rt1-IMmnQVA/mqdefault.jpg)

![Game Designer Explains: How DLC gets Made
DLC announcements often come with a mix of negativity, confusion and complaining. Pokémon Legends Z-A is one such example of this - despite it being scheduled for release next year, there was no shortage of complaints surrounding the announcement.
Most of this negativity stems from people being unfamiliar with the game production process, resulting in misconceptions about exactly when DLC gets planned and work on it actually begins. Contrary to popular belief, DLC production actually begins both earlier and later than people expect.
So let me share a bit about my own personal experience as a game designer, and explain a bit about how the game production works and how exactly does DLC fit into planning and development.
0:00 - Introduction
1:22 - Prototypes, Pre-Production & Publishers
5:02 - The Production Process
8:02 - Public vs Internal Release Dates
10:39 - When is DLC made, and why do misconceptions exist?
16:45 - Pokemon Legends Z-As DLC
18:40 - Closing thoughts
Music used:
Lumiose City (Day) [Pokémon Legends Z-A]
Its TV Time! [Deltarune Chapter 3]
Logic & Trick [Phoenix Wright: Ace Attorney]
Ghost Trick Main Theme [Ghost Trick: Phantom Detective]
Summation Examination [The Great Ace Attorney Chronicles]
REINCARNATION [Ghost Trick: Phantom Detective]
Join the Discord Server: https://discord.gg/c9E3SzSds9 Game Designer Explains: How DLC gets Made](https://i.ytimg.com/vi/W9udJ-kNfX4/mqdefault.jpg)
![Controlling Time via Game Design [Game Designer Explains]
Control Time, and you control THE WORLD.
Controlling Time is an appealing fantasy for many people (partially thanks to a certain long-running manga series). However, it is something which is rarely implemented as a mechanic for many video games.
While it is not technically difficult to implement, it creates numerous design-related challenges, which sometimes make it more trouble than it is worth.
However, game developers are mad. Its practically a pre-requisite for the job and skill set.
So lets have a look to see the various ways those games and developers let players control the world of time.
0:00 - Introduction
2:36 - Time Stop
8:27 - Slowing down & Speeding up
12:41 - Rewind & Fast Forward
14:46 - Skipping Time
18:45 - Closing thoughts
Music used:
Main theme [Ghost Trick: Phantom Detective]
4 Minutes before Death [Ghost Trick: Phantom Detective]
Fate Changed [Ghost Trick: Phantom Detective]
COMPLICATION [Ghost Trick: Phantom Detective]
CHASE [Ghost Trick: Phantom Detective]
Jowd, A Captive of Fate [Ghost Trick: Phantom Detective]
Epilogue ~ The End of the Night [Ghost Trick: Phantom Detective]
Join the Discord Server: https://discord.gg/c9E3SzSds9
#jojosbizzareadventure #guiltygearstrive Controlling Time via Game Design [Game Designer Explains]](https://i.ytimg.com/vi/X2rCQXkCP-E/mqdefault.jpg)