Controlling Time via Game Design [Game Designer Explains] @Golden_Owl
Controlling Time via Game Design [Game Designer Explains]  @Golden_Owl
Uploaded February 2026 | Updated September 2026, 2 hours ago
"Control Time, and you control THE WORLD."

Controlling Time is an appealing fantasy for many people (partially thanks to a certain long-running manga series). However, it is something which is rarely implemented as a mechanic for many video games.

While it is not technically difficult to implement, it creates numerous design-related challenges, which sometimes make it more trouble than it is worth.

However, game developers are mad. It's practically a pre-requisite for the job and skill set.

So let's have a look to see the various ways those games and developers let players control "the world" of time.
-----------------------
0:00 - Introduction
2:36 - Time Stop
8:27 - Slowing down & Speeding up
12:41 - Rewind & Fast Forward
14:46 - Skipping Time
18:45 - Closing thoughts
-----------------------
Music used:
Main theme [Ghost Trick: Phantom Detective]
4 Minutes before Death [Ghost Trick: Phantom Detective]
Fate Changed [Ghost Trick: Phantom Detective]
COMPLICATION [Ghost Trick: Phantom Detective]
CHASE [Ghost Trick: Phantom Detective]
Jowd, A Captive of Fate [Ghost Trick: Phantom Detective]
Epilogue ~ The End of the Night [Ghost Trick: Phantom Detective]
------------------------
Join the Discord Server: discord.gg/c9E3SzSds9
------------------------
#jojosbizzareadventure #guiltygearstrive
Controlling Time via Game Design [Game Designer Explains]FOOLISH SAMURAI WARRIOR POKEMON #pokemonchampions #pokemon  #animeMega Raichu falling with different screams | Kirby Falling MemeVenuss Underground Simp Army [Pokemon Colosseum: Part 3]The Reasons behind the Difficulty of Whitneys Miltank [Game Designer Explains]Normans Slaking: Pokémons OG Puzzle BossA Study of Luck and Risk Management in Mario Party [Game Designer Explains]Standing here I realize, but it’s Pokemon #pokemon #pokemonchampions #gaming #metalgearsolidAbout Instant Kill Mechanics (and why they tend to suck)Nintendo Direct Live Watching [09/09/2026]The most Unserious Pokémon game ever made // [Pokémon Colosseum: Part 1]Game Designer Explains:  Why Replayability Matters (for certain games)
Golden Owl |

Controlling Time via Game Design [Game Designer Explains]

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER