Uploaded April 2025 | Updated September 2026, 2 hours ago
Check out the 27th March Direct reaction here: youtu.be/8ONUdBXYPJ8
The Switch 2's Direct was so huge, the crowd was split in two.
The famous big screen is on the second floor. This video covers the live reaction from the first floor crowd.
#nintendodirect #livereaction #nintendony #nintendoswitch2
Check out the 27th March Direct reaction here: youtu.be/8ONUdBXYPJ8
The Switch 2's Direct was so huge, the crowd was split in two.
The famous big screen is on the second floor. This video covers the live reaction from the first floor crowd.
#nintendodirect #livereaction #nintendony #nintendoswitch2
![What makes Every Bug Pokémon Good (from a Game Design Perspective)
I shall try to convince you that every Bug Pokémon has the potential to be good.
The keywords being Try and Potential.
The Bug Type is almost universally agreed to be the weakest Type in all of Pokémon, and for good reason. Its offensively very mediocre, being resisted by almost as many Types as Steel, but is only defensively average to compensate, resulting in several disadvantageous matchups.
In spite of these shortcomings, the game design of Bug Pokémon has evolved to compensate in several other ways, resulting in several of these seemingly weak Pokémon being able to punch unexpectedly high above their weight class.
Dont believe me? Lets see if this video changes your mind.
0:00 - Opening
6:49 - Butterfree (Bye-bye!)
7:43 - Beedrill (We can finally be bees)
8:28 - Parasect (Hisuan war criminal)
8:49 - (All-Terrain) Venomoth
9:03 - Scyther 1.0
9:26 - Pinsir (Heracross is cooler)
9:43 - Ledian (Dual Screens merchant)
10:43 - Ariados (World Champion baybee!)
11:46 - Mega Yanma (how do you not have Nasty Plot??)
12:21 - Forretress (Mr. Entry Hazard)
12:48 - Scyther 2.0
12:54: Shuckle (not to be fuckled with)
13:21 - Heracross (Beetle Tendency)
13:42 - Beautify & Dustox (free win against Brawly)
14:04 - Masquerain (admit it, Guzmas wrecked you)
14:33 - Ninjask (The Flash)
14:46 - Shedinja (sans Undermon)
15:25 - Volbeat & Illumise (but really just Volbeat)
15:43 - Armaldo (Tribute to anomalocaris)
16:21 - Kricketune (so OP, it got nerfed between DP to Platinum)
17:21 - Wormadam (we have Scizor at home)
17:42 - Vespiquen (This is good news)
18:16 - Skorupi (welcome home cheater)
18:22 - Leavanny (stay-at-home parent)
18:49 - Scolipede (Remember when you were Baton Passing Speed, and your trainer replaced you from the team? It was me, Ninjask.)
19:04 - Crustle (Shell Smash, the mon)
19:16 - Escavalier (Tis but a flesh wound!)
19:27 - Galvantula (if spider why friend shaped!?)
19:36 - Accelgor (I need healing)
19:50 - Durant (Battle with a True Ant)
20:13 - Volcarona (Hail to the King)
20:35 - Genesect
20:42 - Vivillon (French butter... free)
21:13 - Vikavolt (-Flies around at high speeds!)
21:53 - Ribombee (Not the Oberon I was looking for)
22:11 - Araquanid (water cooler)
22:37 - Golisopod (watch it get Tactical Retreat as its Mega ability)
25:23 - Buzzwole & Pheromosa
25:38 - Orbeetle (who asked for a Ledian sequel!?)
26:25 - Centiskorch (the Pokemon Centipede)
26:42 - Adult Snom
27:16 - Scyther 3.0
27:52 - Spidops (TRYING very hard to say something good)
28:45 - Lokix (UU: the meta)
29:25 - Rabsca (Heroes never die!)
29:48 - Slither Wing (the more expensive but worse knock-off)
30:36 - Closing Thoughts
Music used:
7 a.m. (~Sunny Weather~) [Animal Crossing: New Horizons]
6 a.m. (~Sunny Weather~) [Animal Crossing: New Horizons]
Normal Duel [Pokémon TCG]
Maple Treeway [Mario Kart World]
A Distorted Day in Paris
Cutie Mew Mew Magic [Deltarune Chapter 5]
ASGORE [Undertale]
REINCARNATION [Ghost Trick: Phantom Detective]
Join the Discord Server: https://discord.gg/c9E3SzSds9
The first section of this video was edited by my editor, Drix.
#pokemon #pokémon #pokemonchampions #hollowknight What makes Every Bug Pokémon Good (from a Game Design Perspective)](https://i.ytimg.com/vi/QHGiHPUr4OA/mqdefault.jpg)

![Valves Corporate Hierarchy and the TF2 Bot Crisis
Lets dive into the unusual corporate hierarchy behind Valve, one of the most powerful game companies in the world, and explore both the complexities of their corporate hierarchy and its impact on their games developments.
We will explore the subject of how companies address people who cheat and exploit their games, the problem of the TF2 Bot crisis, and how Valves corporate hierarchy makes this issue far more complicated than it needs to be...
In some ways, the TF2 Bot Crisis can be considered more of an inevitability than anything else...
Sign the Petition: https://save.tf/
#savetf2 #fixtf2
Channel Discord: https://discord.gg/DaUUDURJgq
Chapter Timestamps
0:00 - Introduction
3:36 - Motivations behind Cheating, Bot-Hosting, and general Toxicity
7:22 - Developers Role in Maintaining Order
11:37 - Valves Corporate Hierarchy (Welcome to Flatland)
24:21 - Why Valve does not fix TF2
29:21- Solutions to the Bot Crisis
37:10 - Conclusion
40:22 - Outro
Music used:
0:05 - Welcome to New Eridu [Zenless Zone Zero]
1:57- Character Select, Remix by SilvaGunner [Super Smash Bros.... technically...] (https://www.youtube.com/watch?v=gGHBF925IMA)
37:10 - 4 Minutes Before Death (Variation) [Ghost Trick: Phantom Detective]
37:13 - Welcome to New Eridu [Zenless Zone Zero]
40:15 - Reincarnation (2023) [Ghost Trick: Phantom Detective Remastered] Valves Corporate Hierarchy and the TF2 Bot Crisis](https://i.ytimg.com/vi/Rt1-IMmnQVA/mqdefault.jpg)

![Game Designer Explains: How DLC gets Made
DLC announcements often come with a mix of negativity, confusion and complaining. Pokémon Legends Z-A is one such example of this - despite it being scheduled for release next year, there was no shortage of complaints surrounding the announcement.
Most of this negativity stems from people being unfamiliar with the game production process, resulting in misconceptions about exactly when DLC gets planned and work on it actually begins. Contrary to popular belief, DLC production actually begins both earlier and later than people expect.
So let me share a bit about my own personal experience as a game designer, and explain a bit about how the game production works and how exactly does DLC fit into planning and development.
0:00 - Introduction
1:22 - Prototypes, Pre-Production & Publishers
5:02 - The Production Process
8:02 - Public vs Internal Release Dates
10:39 - When is DLC made, and why do misconceptions exist?
16:45 - Pokemon Legends Z-As DLC
18:40 - Closing thoughts
Music used:
Lumiose City (Day) [Pokémon Legends Z-A]
Its TV Time! [Deltarune Chapter 3]
Logic & Trick [Phoenix Wright: Ace Attorney]
Ghost Trick Main Theme [Ghost Trick: Phantom Detective]
Summation Examination [The Great Ace Attorney Chronicles]
REINCARNATION [Ghost Trick: Phantom Detective]
Join the Discord Server: https://discord.gg/c9E3SzSds9 Game Designer Explains: How DLC gets Made](https://i.ytimg.com/vi/W9udJ-kNfX4/mqdefault.jpg)
![Controlling Time via Game Design [Game Designer Explains]
Control Time, and you control THE WORLD.
Controlling Time is an appealing fantasy for many people (partially thanks to a certain long-running manga series). However, it is something which is rarely implemented as a mechanic for many video games.
While it is not technically difficult to implement, it creates numerous design-related challenges, which sometimes make it more trouble than it is worth.
However, game developers are mad. Its practically a pre-requisite for the job and skill set.
So lets have a look to see the various ways those games and developers let players control the world of time.
0:00 - Introduction
2:36 - Time Stop
8:27 - Slowing down & Speeding up
12:41 - Rewind & Fast Forward
14:46 - Skipping Time
18:45 - Closing thoughts
Music used:
Main theme [Ghost Trick: Phantom Detective]
4 Minutes before Death [Ghost Trick: Phantom Detective]
Fate Changed [Ghost Trick: Phantom Detective]
COMPLICATION [Ghost Trick: Phantom Detective]
CHASE [Ghost Trick: Phantom Detective]
Jowd, A Captive of Fate [Ghost Trick: Phantom Detective]
Epilogue ~ The End of the Night [Ghost Trick: Phantom Detective]
Join the Discord Server: https://discord.gg/c9E3SzSds9
#jojosbizzareadventure #guiltygearstrive Controlling Time via Game Design [Game Designer Explains]](https://i.ytimg.com/vi/X2rCQXkCP-E/mqdefault.jpg)


![Venuss Underground Simp Army [Pokemon Colosseum: Part 3]
Venus may arguably be the stupidest evil team character in all of Pokemon... Cipher must have really low standards for their admins...
This video consists of highly edited livestream highlights from my Twitch Channel. This channel normally make edited video essays about Game Design, but I also enjoy streaming games on Sundays for fun.
View the archived stream here: https://www.youtube.com/watch?v=5KEW6tLoZVM
Timestamps
0:00 - Story Stuff
3:54 - Exploring The Under
15:00 - Venus Battle
24:48 - The Wacky Chase Sequence
Twitch Channel: https://www.twitch.tv/goldenowl_twitch
Discord: https://discord.gg/DaUUDURJgq
Stream Archive: https://www.youtube.com/channel/UC1R-xli39fmBBfMME7JM7gQ Venuss Underground Simp Army [Pokemon Colosseum: Part 3]](https://i.ytimg.com/vi/ZnX8fa5hNXA/mqdefault.jpg)
![The Reasons behind the Difficulty of Whitneys Miltank [Game Designer Explains]
Whitneys Miltank terrorized an entire generation of players, for numerous reasons. Some were intended by the games designers, and some werent.
Lets look over them.
#pokemon The Reasons behind the Difficulty of Whitneys Miltank [Game Designer Explains]](https://i.ytimg.com/vi/_MqYfoj5HPA/mqdefault.jpg)
![Normans Slaking: Pokémons OG Puzzle Boss
Slakings Truant Ability makes it one of a mechanically unique Pokémon in the series, which in turn makes Normans battle in Ruby & Sapphire one of the most unusual battles in the main series games.
So, have you ever wondered what was the thought process behind Slakings design?
Channel Discord: https://discord.gg/DaUUDURJgq
Chapter Timestamps:
0:00 - Opening video & Channel comments
1:05 - Introduction of Abilities
2:20 - Slaking as a Playable Pokémon (Part 1)
3:13 - Sidetrack Tangent about Game Balance
4:11 - Slaking as a Playable Pokémon (Part 2)
6:00 - Discussing Norman and Puzzle Bosses
9:15 - Player Behaviour regarding Puzzle Bosses
11:00 - The Faults with Normans Design
13:35 - Emeralds Changes
14:32 - Long-term impact on Future Pokémon Gameplay Design
17:03 - Outro
Music Timestamps:
0:32 - The Imprisoned [Ghost Trick, Phantom Detective]
1:04 - Opening/Title Screen [Pokémon Ruby/Sapphire/Emerald]
2:19 - Dance of Deduction (Type A) [The Great Ace Attorney Chronicles]
3:13 - Dance of Deduction, Backstage (Type A) [The Great Ace Attorney Chronicles]
4:52 - Dance of Deduction (Type B) [The Great Ace Attorney Chronicles]
6:46 - Dance of Deduction, Backstage (Type C) [The Great Ace Attorney Chronicles]
8:20 - Dance of Deduction (Type C) [The Great Ace Attorney Chronicles]
9:31 - The 13th Struggle, Data Luxords Desperation Move version [Kingdom Hearts 3]
13:10 - VS Battle Mode, Version 2 (Hoenn Gym Leader Battle remix) [Pokémon Colosseum XD: Gale of Darkness]
17:03 - 221B Baker Street [The Great Ace Attorney Chronicles] Normans Slaking: Pokémons OG Puzzle Boss](https://i.ytimg.com/vi/cBlG1nYjZ5w/mqdefault.jpg)