The one time I actually wake up at 5am to travel into Manhattan just to watch the Nintendo Direct... and it ends up being the one Direct they don't even show on the big screen...
Nintendo Direct 3.27.2025 Live Reactions at Nintendo NY (No-One is Here!)Golden Owl2025-03-27 | We have KirbyGCN17 at home.
The one time I actually wake up at 5am to travel into Manhattan just to watch the Nintendo Direct... and it ends up being the one Direct they don't even show on the big screen...
#tomodachilife #nintendodirect #livereaction #nintendony[Pokémon] The Game Design History of the Steel TypeGolden Owl2025-10-04 | Steel is often considered the best Type in the Pokémon series due to it's excellent defensive profile. Since it's debut in Gold & Silver, it's only gone to reinforce that perception among fans, with Steven as a Steel Champion and many other prominent Pokémon coming to fill it's roster.
To understand how this Type came to be, let's dive back through history, from before even the release of Gold & Silver, to examine how Steel was originally designed, and to see how it then evolved across the generations. ------ 0:00 - Introduction 1:08 - Origins: The 1997 Spaceworld Demo 3:06 - Type interaction analysis 6:27 - Jasmine & Steelix (Gen 2) 13:29 - Steven & Metagross (Gen 3) 15:25 - Steel's (lack of) Evolution for the Modern Era 18:57 - Closing thoughts ------ Music used:
Ecruteak City [Pokémon Gold & Silver] National Park [Pokémon Gold & Silver] Battle! Gym Leader - Johto [Pokémon Heartgold & Soulsilver] Encounter Steven [Pokémon Omega Ruby & Alpha Sapphire] Champion Battle [Pokémon Omega Ruby & Alpha Sapphire] Team Star Grunt [Pokémon Scarlet & Violet] REINCARNATION [Ghost Trick: Phantom Detective] ------- Join the Discord Server: discord.gg/c9E3SzSds9 ------- #pokemon #pokémonlegendsza #pokemongoldandsilver[Pokémon] The Rock-Solid Evolution of the Rock TypeGolden Owl2025-09-19 | Rock Pokemon have an infamous reputation for being one of the worst defensive Types, despite the games insisting otherwise. However, it's actually much better than people give it credit for - now, it's one of the biggest Types to be feared. From Rock Slide flinches to Stealth Rocks, nobody likes being weak to Rock.
How did we get here? Let's dive into Rock's history across the ages, from Gen 1 to the modern day, to see how the Type evolved from a defensive failure to the offensive powerhouse it is today. ------ 0:00 - Introduction 1:34 - Gen 1: A Beginning of Failure 5:09 - Rock's Type Interactions 8:38 - Gen 2: The Steel Type 11:54 - Gen 3: A new design direction 14:19 - Gen 4: The rise of Sneaky Pebbles 16:19 - Rock in the Modern Era 17:27 - Closing thoughts ------ Music used: 3DS Rock Rock Mountain [Mario Kart World] Pewter City [Pokemon Heartgold & Soulsilver] Rustboro City [Pokemon Omega Ruby & Alpha Sapphire] Vast Poni Canyon [Pokemon Sun & Moon] REINCARNATION [Ghost Trick: Phantom Detective] ------- Join the Discord Server: discord.gg/c9E3SzSds9Game Designer Explains: Anatomy of a TutorialGolden Owl2025-08-14 | Tutorials come in a huge variety of shapes, sizes, and forms. Some consist of simple pictures and text, while others may be extremely complex set-pieces designed to be as cool as possible.
Regardless of how they are structured, tutorials are always THE single most important feature of any game. They teach players how their games work and also introduce them to the game experience. Games would practically not function without them.
Despite that, they have a tendency to get overlooked by both players and less experienced developers alike, who either skip past them or construct them haphazardly in a rush to get to the more fun and complex parts of the game. As a game developer, it is absolutely important for you to understand how tutorials work, and choose the right tutorial for your game.
But what makes these tutorials tick?
What makes one type of tutorial suitable for one game, but awful for another?
How should you, as a developer, decide how to set up your game's tutorial?
Well... hopefully this video can shed some light on all this, and give you some idea on where to start. ------ 0:00 - Instruction & Experience 5:55 - Every Tutorial is Different 10:53 - Textbook tutorials 13:21 - Playground tutorials 15:32 - Island tutorials 19:24 - Easy mode tutorials 23:27 - Training modes 26:00 - Campaign mode 29:33 - Conclusion ------ Music used (in order): CRAZY NOISY BIZARRE TOWN (Instrumental) [Jojo's Bizarre Adventure: Diamond is Unbreakable] Reach Out to the Truth (Instrumental) [Persona 4 Golden] Wii Rainbow Road [Mario Kart World] Heartbeat Heartbreak (Instrumental) [Persona 4 Golden] Time to Make History (Instrumental [Persona 4 Golden] Rosalina in the Observatory [Mario Kart World] Singapore Speedway [Mario Kart World] CRAZY NOISY BIZARRE TOWN (Instrumental) [Jojo's Bizarre Adventure: Diamond is Unbreakable] Reincarnation [Ghost Trick: Phantom Detective] ------ Join the Discord Server: discord.gg/c9E3SzSds9Pokémon: Like a Dragon TypeGolden Owl2025-07-09 | When it comes to "Power", no Type in Pokémon is more qualified to hold the title than Dragon.
The choice of champions, Elite Four, Gym leaders, and first-rate duelists alike, the Dragon Type intentionally designed to be overpowered above all else.
How exactly was this Type designed to create that expectation and did it live up to that reputation... Let's have a quick look into the game design behind Pokémon's supposed "ultimate Type" to find out how it works. ------ 0:00 - Introduction 1:35 - The "Ultimate Element" 5:45 - Early era design issues 9:27 - Evolution across the generations 14:42 - Fairy, and Dragon in the modern era 17:17 - Closing thoughts ------ Join the Discord Server: discord.gg/c9E3SzSds9Why the Nintendo Switch 2 Welcome Tour exists (sneaky marketing)Golden Owl2025-04-25 | Nintendo really just dangled bait and everyone fell for it - hook, line, and sinker. People seriously haven't realized they've been manipulated into doing EXACTLY what Nintendo wanted.
As someone who's studied marketing , I cannot emphasize enough how hilarious this situation has been to watch. It should be preserved as a case study in marketing tactics for the future.
Nintendo's Sales & Marketing team have truly outdone themselves - I haven't laughed this hard at online gamers in a LONG time.
Okay, enough laughing.
Let's dive into a discussion on tech demos, consumer psychology, and marketing shenanigans, as we explore what exactly this Welcome Tour is, what it does & does not do, and how Marketing successfully manipulated gamers into doing what they wanted. ---------- 0:00 - Introduction 1:03 - Demo software 8:00 - What Welcome Tour fails to do 14:45 - Game or Not-Game? 19:12 - Marketing Psychology 25:34 - Closing Thoughts ---------- Music used: Dolphin Shoals [Mario Kart 8 Deluxe] Rainbow Road [Mario Kart 8 Deluxe] Singapore Speedway [Mario Kart 8 Deluxe] (best track in the game btw. Totally not biased) Summation Examination [The Great Ace Attorney Chronicles] New York Minute [Mario Kart 8 Deluxe] Partners, the Game is Afoot! [The Great Ace Attorney Chronicles] Reincarnation [Ghost Trick: Phantom Detective] ---------- Join the Discord: discord.gg/c9E3SzSds9 ---------- #nintendoswitch2 #switch #switch2Mario Kart World Direct Live Reactions @ Nintendo NYC store (04/17/2025)Golden Owl2025-04-18 | Watching the Mario Kart Direct live with the crowd in the Nintendo NYC store.
#nintendodirect #mariokartworld #mariokartWhy Mario Kart World’s game prices have Increased (an economics explanation)Golden Owl2025-04-14 | "Mario Kart World costs $80 USD!" "Yeah, makes sense."
Based on my knowledge about economics and the gaming industry, I didn't find the raised prices for Switch 2 games to be unusual. I didn't even consider that anybody would question it.
Clearly, I was wrong.
Perhaps this is a sign that my finance MBA actually mattered. That, or corporate is taking over my soul (a disturbing possibility...)
Since I paid for an actual financial education, I might as well share some knowledge with others. Hopefully this video proves more educational than most others out there.
Time for an economics lesson.
This video covers basic economic theories involving inflation, economic growth, tariffs and taxes, and retailer & distributor behaviour. It also covers game development costs and logistics.
It is NOT an acceptable substitute for an actual college-level economics lecture (stay in school, kids). ---------- 0:00 - Introduction 2:52 - MSRP, Retailer behaviour, and prices over time 11:08 - Inflation & Economic Growth 17:57 - Cost of Game Development 23:18 - Nintendo's revenue structure 26:33 - Closing Thoughts ---------- Music used: Gear Station [Pokemon Black & White] (Remastered by Zame: youtube.com/watch?v=Ipfy67Y5_u4) Battle Subway Trainer [Pokemon Black & White] Pewter City [Pokemon Heartgold & Soulsilver] Singapore Speedway [Mario Kart 8 Deluxe] (best track in the game btw. Totally not biased) Challenge [Picross 3D Round 2] Reincarnation [Ghost Trick: Phantom Detective] ---------- Join the Discord: discord.gg/c9E3SzSds9 ---------- #mariokartworld #nintendoswitch2 #mariokartNintendo Switch 2 Direct 4.2.2025 Live Reactions at Nintendo NY (Ground Floor reaction)Golden Owl2025-04-03 | Check out the 27th March Direct reaction here: youtu.be/8ONUdBXYPJ8
The Switch 2's Direct was so huge, the crowd was split in two.
The famous big screen is on the second floor. This video covers the live reaction from the first floor crowd.
#nintendodirect #livereaction #nintendony #nintendoswitch2Game Designer Explains: Joke Characters (and why they are made)Golden Owl2025-03-21 | Joke Characters are a strange existence in the world of game balancing. Going out of your way to intentionally make an awful character is quite an expensive use of resources.
From a production and management standpoint, these characters are almost never worth it. At least... at face value.
So here's an analysis into the thought process behind the development of Joke Characters, and a look at how some developers get away with making such expensive and elaborate jokes. ---------- 0:00 - Introduction 2:28 - Definition: What is and is not a "Joke Character"? 8:40 - How to make a Joke Character? 10:55 - Creating a Joke Character 13:45 - Reasons (Excuses) for a Joke Character 22:34 - Dan (just Dan) 29:25 - Conclusion ---------- Join the Discord: discord.gg/c9E3SzSds9 ---------- #guiltygearstrive #streetfighter #smashbrosBusiness of Games: Explaining the Business motivations behind the Palworld Patent LawsuitsGolden Owl2025-01-31 | Ever wondered what a Game Developer thinks about patents? Or what a Business thinks about them?
Spoilers: Not a lot, actually...
The Pokémon/Nintendo v. Palworld lawsuit ignited much discussion from across the internet when it was first announced last year. All of a sudden, every gaming content creator was talking about patent law and chiming in with their own hastily drawn up opinions.
However, most of that fails to consider the actually important perspectives which motivated the lawsuit in the first place, and overlooked what the lawsuit was actually meant to achieve.
So come have a listen as we explore both the game designer's and a business's perspective on patents, dive into the deeper business motivations behind the Nintendo's decision to sue Palworld, and what this could mean for both companies going forwards. ---------- 0:00 - Opening & Introduction 3:35 - The Game Designer's Perspective on Patents 14:26 - Shadow of Mordor's Nemesis system patent 20:28 - The Business Perspective on Patents 26:30 - Pokemon, as a Business 31:28 - Palworld & Sony: Preparing for trouble, making it double 39:41 - Patents, Copyrights and Trademarks 48:46 - Examining the Lawsuit (the Capture system patent) 54:53 - Examining the Lawsuit (the Ride system patent) 1:00:01 - Closing Thoughts & Conclusion 01:05:19 - Outro ---------- Ace Attorney Lucario & Anubis comic used with permission from: instagram.com/mr.micron
He's a cool guy. Do check out his art and show him some support. ---------- Join the Discord Server: discord.gg/c9E3SzSds9
#palworld #pokemon #nintendoPokemon archeType Talk: Ice Type is Nice (Type)Golden Owl2024-12-15 | Ice is Nice.
It's infamous for being a bad Type, but it actually teeters on the verge of being obscenely overpowered if handled incorrectly. Such is the nature of a glass cannon.
Come explore how the game design of Pokemon's Ice Type evolved across the years.
Obamasnow art in thumbnail provided courtesy of: reddit.com/user/Doubleback99 ------ 0:00 - Introduction 0:26 - Type interactions 2:13 - "Glass cannon" game design considerations 9:35 - Ice Type in Gen 1 17:47 - Gen 2's nerf 23:22 - Changes across the generations 34:42 - Snow & Gen 9 37:02 - Closing thoughts ------ Join the Discord Server: discord.gg/c9E3SzSds9Pokemon archeType Talk: Ghost - the Strongest Type in HistoryGolden Owl2024-11-29 | Ghost Type Pokémon have always consistently managed to excel in every generation they've found themselves in. It's no exaggeration to say they were possibly the strongest Type in Pokémon history.
But were they perhaps, too strong?
Lets have a deep dive into the game design behind the Ghost Type, and examine how it changed across the years and generations. ----- Timestamps 0:00 - Introduction 1:54 - Type analysis 9:02 - A Gengar Retrospective 23:28 - Ghost's evolution across the years 36:13 - Outro ------ Music used: Prologue, the beginning of the Night [Ghost Trick: Phantom Detective] 4 Minutes before Death [Ghost Trick: Phantom Detective] Fate Changed [Ghost Trick: Phantom Detective] Fate Changed, Variation [Ghost Trick: Phantom Detective] CHASE Ray, A Ray of Light [Ghost Trick: Phantom Detective] Epilogue, the End of the "Night" [Ghost Trick: Phantom Detective] Reincarnation 2023 [Ghost Trick: Phantom Detective Remastered] ----- Join the Discord Server: discord.gg/c9E3SzSds9
#pokemon #studioghibli #myneighbortotoro #totoroA Study of Luck and Risk Management in Mario Party [Game Designer Explains]Golden Owl2024-10-20 | Mario Party is a luck-based game. But just HOW luck-based? A lot less than people think.
Let's examine some of the game design intricacies that went into manipulating luck and the player's perception of it, in order to craft a more fun overall experience. ------ Timestamps: 0:00 - Introduction & Scope 6:30 - Luck is a Skill 9:37 - Scoring (Stars) 14:37 - Currency and Resources (Coins) 18:27 - The Illusion of a Comeback 20:12 - Long game session length 23:56 - QoL to Maintain engagement & Minimize Idle time 30:44 - The Benefits of Random Variance 35:33 - Conclusion ----- Music used: Tropical Coast Zone 2, Juice Archipelago [Phoenix Wright: Ace Attorney] Yoshi's Island Athletic (Frontrunning) [Mario Kart 8 Deluxe] Windmill Isle Act 1 (Day) [Sonic Unleashed] COMPLICATION [Ghost Trick: Phantom Detective] Studiopolis Zone Act 2, Prime Time [Sonic Mania] canzoni preferite (Torture Dance) [Jojo's Bizarre Adventure, Golden Wind] Studiopolis Zone Act 2, Lights, Camera, Action! [Sonic Mania] (what) Sanctuary Guardian [Earthbound] Reincarnation 2023 Remaster [Ghost Trick: Phantom Detective Remastered] ------ Join the Discord Server: discord.gg/c9E3SzSds9 ------
#marioparty #nintendo #gamedesignGame Designer Explains: The Influence of AchievementsGolden Owl2024-10-06 | Achievements are a feature of video games which are so omnipresent, they have become an effective part of the landscape of gaming as a whole. By this point, many players have gotten so used to their existence that they've began taking their presence for granted.
But as with every other feature in games, achievements are created and implemented in order to encourage certain player behaviours, with different kinds of achievements being used for a range of purposes.
In this video, we'll discuss about some of the different ways game developers can use achievements to structure their game, manipulate player behaviour, and engage with users in ways that extend beyond just games. We will go over a few different types of achievements and the respective effects they can have on users. ------ Timestamps: 0:00 - Introduction 2:35 - Definition: What is an "Achievement" 4:15 - The relationship between Objectives and Achievements 11:24 - Milestone type achievements 13:06 - "Free sample" achievements 15:08 - Challenge achievements 17:39 - Grind achievements 19:50 - Easter Egg achievements 22:34 - Xbox Gamerscore & other platform achievement systems 29:01 - Conclusion 31:02 - Outro ----- Music used: Turnabout Sisters 2001, Maya Fey [Phoenix Wright: Ace Attorney] Investigations Confrontation Allegro 2009 (Arranged) [Ace Attorney Investigations Collection] The Part Where He Kills You [Portal 2] Henesys ~ Floral Life [Maplestory] Accumula Town [Pokemon Black and White] Accumula Town Orchested (by Anoyth) Friday Night (Instrumental) [Yakuza 0] Turnabout Sisters 2016, Maya Fey [Ace Attorney: Spirit of Justice] Castelia City [Pokemon Black and White] Apollo Justice, I'm Fine! [Ace Attorney: Spirit of Justice] Reincarnation 2023 Remaster [Ghost Trick: Phantom Detective Remastered] ------ Join the Discord Server: discord.gg/c9E3SzSds9 ------The Healers Burden: Why Nobody Likes Playing Healers [Game Designer Explains]Golden Owl2024-09-06 | Healers have an unfortunate reputation in Gaming. They serve an essential job, but nobody seems to ever want to willingly play as them.
This isn't solely a result of player preferences. Sometimes, there are other factors and reasons why a healer might not be considered useful in their respective games.
So, let's talk about what makes prevents healers from being perceived as useful, why some players dislike playing healers, and what ultimately makes for a fun to play Healer character. ------ Timestamps 0:00 - Introduction 6:03 - Healing isn't Necessary 12:23 - Alternative Heal sources 17:45 - Cost and Affordability 22:10 - Wanting to stay at Low HP 23:26 - Healers are not Fun to Play 32:00 - Reinforcement from the game and other players 37:14 - Conclusion 39:16 - Outro ------ Music used 0:01 - 60% Daily [Zenless Zone Zero] 2:03 - Fantasy Passion [Zenless Zone Zero] 6:03 - Invisible Assistant [Zenless Zone Zero] 6:53 - 4 Minutes Before Death [Ghost Trick: Phantom Detective] 12:28 - Poke Mart [Pokemon Heartgold & Soulsilver] 14:24 - Poke Mart [Pokemon Brilliant Diamond & Shining Pearl] 17:49 - Stars & Stripes Forever 17:55 - Crimson Mirelands Version 2 [Pokemon Legends Arceus] 22:13 - Inspector Cabanela, a Lanky Man in White [Ghost Trick: Phantom Detective] 23:34 - Maya Fey, Turnabout Sisters 2016 [Ace Attorney: Spirit of Justice] 29:34 - Yoshi's Island Athletic (Frontrunning) [Mario Kart 8 Deluxe] 32:00 - Lith Harbor, Atop the Treetops [Maplestory] 37:14 - Yesterday's Prosperity, Ballet Twins Road [Zenless Zone Zero] 39:16 - Reincarnation 2023 [Ghost Trick: Phantom Detective Remastered] ----- Join the Discord Server: discord.gg/c9E3SzSds9 -----Pokémon archeType Talk: A Perfectly Normal video about the Normal TypeGolden Owl2024-08-23 | Normal is the most important Type in all of Pokemon.
It fulfils numerous important responsibilities which the other Types do not, and is practically the central lynchpin which the entire Type System is built upon.
This video is an analysis of the game design behind such a "normal attack", and what exactly that entails for a game as a whole.
Also Larry is here. He's fun. ---------- Timestamps: 0:00 - "My name is Yoshikage Kira. I am 33 years old." 1:17 - Introduction 2:32 - Basic, non-elemental attacks 7:24 - Gimmick mechanics dump 9:57 - Normal Type Pokémon design over the years 14:28 - Conclusion 15:12 - Outro ---------- Larry / Yoshikage Kira voiceover originally created by Markus Toh, and has been used with his permission. (Original video - youtube.com/watch?v=qi1vb_1poCs). ---------- Music Used: Zenless Zone Zero - Various currently unnamed city overworld themes More Gun [Team Fortress 2, Meet the Engineer] Faruzan's Theme but it's City Pop [Genshin Impact. Remix by Sumes Music - youtube.com/watch?v=THd30YS9Fg4] Logic Chess Opening [Ace Attorney Investigations 2: Prosecutor's Gambit] COMPLICATION [Ghost Trick: Phantom Detective] Fate Changed Variation [Ghost Trick: Phantom Detective] Reincarnation 2023 [Ghost Trick: Phantom Detective Remastered]
#pokemon #pokémon #pokemonscarletandviolet #normal #jojo #jojosbizzareadventure #diamondisunbreakablePokemon archeType Talk: Fire, Water & Grass - the Holy TrinityGolden Owl2024-07-13 | Pokémon's Type system is a construct of game design which gets strangely overlooked. So many people have grown used to thinking about it "logically" that they've forgotten that it's just a game, and therefore is bound by game design rules.
So, let's go through each and every Type and discuss the considerations which may have gone into the creation of each of them, starting with the original trio of Fire, Water, and Grass.
---------- Timestamps: 0:00 - Intro 4:12 - The Fire / Water / Grass Triangle 11:02 - Pyro (wait wrong game) 16:50 - Wo'tah 22:36 - Touch Grass 25:58 - Conclusion ---------- Music Used: Zenless Zone Zero - Various currently unnamed city overworld themes Miror B's Retro Groove [Pokémon Colosseum] Ray, A Ray of Light [Ghost Trick: Phantom Detective] Logic Chess Opening [Ace Attorney Investigations 2: Prosecutor's Gambit]
#pokemonTalking about EVERY Game in the Nintendo DirectGolden Owl2024-06-22 | I think it's safe to say this Direct well surpassed expectations for all of us.
Let's share some thoughts and opinions regarding EVERY single game in this Direct, both from me and you, my viewers.
#nintendodirect #reaction #nintendoValves Corporate Hierarchy and the TF2 Bot CrisisGolden Owl2024-06-14 | Let's dive into the unusual corporate hierarchy behind Valve, one of the most powerful game companies in the world, and explore both the complexities of their corporate hierarchy and it's impact on their games' developments.
We will explore the subject of how companies address people who cheat and exploit their games, the problem of the TF2 Bot crisis, and how Valve's corporate hierarchy makes this issue far more complicated than it needs to be...
In some ways, the TF2 Bot Crisis can be considered more of an inevitability than anything else...
Sign the Petition: https://save.tf/ #savetf2 #fixtf2 ------------ Channel Discord: discord.gg/DaUUDURJgq ------------ Chapter Timestamps 0:00 - Introduction 3:36 - Motivations behind Cheating, Bot-Hosting, and general Toxicity 7:22 - Developer's Role in Maintaining Order 11:37 - Valve's Corporate Hierarchy ("Welcome to Flatland") 24:21 - Why Valve does not fix TF2 29:21- Solutions to the Bot Crisis 37:10 - Conclusion 40:22 - Outro ------------ Music used: 0:05 - Welcome to New Eridu [Zenless Zone Zero] 1:57- Character Select, Remix by SilvaGunner [Super Smash Bros.... technically...] (youtube.com/watch?v=gGHBF925IMA) 37:10 - 4 Minutes Before Death (Variation) [Ghost Trick: Phantom Detective] 37:13 - Welcome to New Eridu [Zenless Zone Zero] 40:15 - Reincarnation (2023) [Ghost Trick: Phantom Detective Remastered]Game Designer Explains: Why Replayability Matters (for certain games)Golden Owl2024-06-03 | The potential to replay a game is a pretty big deal to some people. That said, it isn't always a good thing.
For some games, replayability is simply just a natural part of their game's fundamental structure and core design, and even creates design challenges which the game developers need to overcome.
Let's examine some of the intricacies of replayability in this video. ------------ Channel Discord: discord.gg/DaUUDURJgq ------------ Chapter Timestamps 0:00 - Lets do this one last time 0:14 - Introduction 2:54 - Single-Player Replayability Loops 7:53 - Multiplayer Replayability Loops 13:41 - Roguelikes & Roguelites 15:32 - Full Game Replays 18:13- Miscellaneous Points (Foreshadowing, Mods, Community Challenges) 19:55 - New Game Plus 22:57 - How New Game+ can be poorly implemented 27:57 - Conclusion 30:09 - Outro 30:27 - POINTING ------------ Music used: 0:15 - Welcome to New Eridu [Zenless Zone Zero] 2:53 - Rooftop Run (Day) [Sonic Unleashed] 6:42 - Seaside Hill (Modern) [Sonic Generations] 12:39 - Faruzan's Theme but it's City Pop [Genshin Impact, Remix by Sumes' Music] [Link: youtube.com/watch?v=THd30YS9Fg4] 19:51 - Untitled city exploration themes [Zenless Zone Zero] (Will update when game releases) 29:57 - Reincarnation (2023) [Ghost Trick: Phantom Detective Remastered]Venuss Underground Simp Army [Pokemon Colosseum: Part 3]Golden Owl2024-05-13 | Venus may arguably be the stupidest evil team character in all of Pokemon... Cipher must have really low standards for their admins... ------------- This video consists of highly edited livestream highlights from my Twitch Channel. This channel normally make edited video essays about Game Design, but I also enjoy streaming games on Sundays for fun.
View the archived stream here: youtube.com/watch?v=5KEW6tLoZVM ------------- Timestamps 0:00 - Story Stuff 3:54 - Exploring The Under 15:00 - Venus Battle 24:48 - The Wacky Chase Sequence ------------- Twitch Channel: twitch.tv/goldenowl_twitch Discord: discord.gg/DaUUDURJgq Stream Archive: youtube.com/channel/UC1R-xli39fmBBfMME7JM7gQGame Designer Explains: Skipping Cutscenes, and why some Games DON’T let you do thatGolden Owl2024-05-10 | Not every game lets a player skip their cutscenes. What if I told you there's LEGITIMATE reasons for game developers not allowing players to do that...?
Specifically, at least 5 of them.
What exactly is a game developer thinking when they make the decision to allow / disallow such a feature. And is the removal of player choice truly justifiable?
Channel Discord: discord.gg/DaUUDURJgq ------------ Chapter Timestamps 0:00 - Opening Gag 0:24 - Introduction 3:37 - Reason #1: Technical Limitations 8:29 - Reason #2: Implementation Priority 12:14 - Reason #3: Delivering Gameplay Information 14:36 - Reason #4: Creator's Preferences 18:32 - Reason #5: Force Story Engagement and Player Retention 25:21 - Conclusion: Are these reasons justifiable...? 26:47 - Outro ------------ Music used 0:24 - Apollo Justice, I'm Fine! [Ace Attorney, Spirit of Justice] 3:37 - 4 Minutes Before Death [Ghost Trick: Phantom Detective] 8:29 - Fate Changed [Ghost Trick: Phantom Detective] 12:14 - COMPLICATION [Ghost Trick: Phantom Detective] 14:36 - Inspector Cabanela, A Lanky Man in Lovely White [Ghost Trick: Phantom Detective] 18:32 - The Last Desperate Struggle [Ghost Trick: Phantom Detective] 25:21 - Reincarnation (2023) [Ghost Trick: Phantom Detective Remastered] ------------ Ghost Trick is a great game. You should try it.
#genshinimpact #hoyoverse #honkaistarrailGame Designer Explains: Instant Kill Mechanics (and why they tend to suck)Golden Owl2024-04-22 | Instant Kill Mechanics are a divisive staple feature commonly seen in many turn based RPG games, and tend to attract a rather mixed reception among many players, for often understandable reasons.
Why do people hate them? Why do people like them? What makes them fun? What makes them UN-fun? For such a seemingly straightforward mechanic, there's a deceptive amount to depth to discuss regarding them.
What exactly is the thought process which goes into designing such mechanics in the first place? And how do game designers (attempt to) balance the concept of "instantly kill the target" in a way that makes meaningful gameplay sense?
Channel Discord: discord.gg/DaUUDURJgq ------------ Chapter Timestamps 0:00 - Opening Gag 1:28 - Definitions: What is an "Instant Kill" 2:40 - The Inherent Fun of Instant Kills 4:48 - Chance & Probability (and the many problems with them...) 9:58 - Conditions and Activations (and the problems with THEM...) 14:19 - Cost & Resources (and how they can go wrong...) 18:15 - Case Studies 22:22 - Conclusion ------------ Music used Persona 5 Strikers - An Axe to Grind (Instrumental) Ghost Trick: Phantom Detective - Chicken Paradise Ghost Trick: Phantom Detective [Remastered] - Reincarnation (2023 Remaster) ------------ Additional thanks to Casteddu to helping to draw the Ting-Lu picture which was used throughout the video. I originally wanted to use it for the thumbnail, but was unable to because I realized Ting-Lu's head was so GODDAMN BIG, it'd block the entire image...The Story of the Worlds most Useless Mantine // [Pokemon Colosseum: Part 2]Golden Owl2024-04-06 | Goddammit Ms Useless why are you like this?
This video consists of highly edited livestream highlights from my Twitch Channel. This channel normally make edited video essays about Game Design, but I just wanted to play Colosseum for fun.
View the archived stream here: youtube.com/watch?v=ao_-KN_2w90&t=24595s ------------- Timestamps 0:00 - Finishing up Pyrite Town 0:52 - Agate Village & Skrub 6:05 - Mirakle B 8:26 - Skrub Rematch 11:05 - Nicknames 14:05 - Mt. Battle Shenanigans 22:07 - Dakim ------------- Twitch Channel: twitch.tv/goldenowl_twitch Discord: discord.gg/DaUUDURJgq Stream Archive: youtube.com/channel/UC1R-xli39fmBBfMME7JM7gQGame Designer Explains: Why Final Fantasy VII features a 59-floor StaircaseGolden Owl2024-04-01 | One of the goofier gags of Final Fantasy 7 is the 10 minute long stair climbing sequence where the player has to manually walk up 59 flights worth of stairs. The remake takes this joke several steps further, adding on voiced dialogue, audio distortion, slowing Cloud's walk speed, and a floor tracker for all three characters, taking the joke to new heights.
What exactly was the motivation behind the developers implementing such a silly joke in the first place? And what could the logistics behind it possibly be?
Channel Discord: discord.gg/DaUUDURJgq ------------ Chapter Timestamps 0:00 - Introduction 2:34 - OG Final Fantasy 7 4:49 - Joke Production Costs 8:10 - Final Fantasy 7 Remake ------------ This video was made for April Fools. The joke is that its a serious video.The most Unserious Pokémon game ever made // [Pokémon Colosseum: Part 1]Golden Owl2024-03-23 | I have never played this game before in my life.
This video consists of edited livestream highlights from my Twitch Channel. I normally make edited video essays about Game Design, but I just wanted an excuse to try this game.
But exactly is a Superboss, and what are the details and considerations that went into designing Red as one?
Lets take a brief trip back to the snowy peaks of Mt. Silver to talk about that. Channel Discord: discord.gg/DaUUDURJgq ------ Chapter Timestamps 0:00 - Opening Gag 0:17 - Introduction 1:00 - About Superbosses 4:29 - Red's Role as a Superboss 9:06 - Levels 14:11 - Red's GSC Team 16:49 - HGSS's Updates 20:11 - Limitations & Flaws in Design 22:53 - Outro ------------ Music Timestamps 0:17 - Champion Battle Theme [Pokemon HeartGold & SoulSilver] 1:00 - The Encounter [Kingdom Hearts 2] 4:29 - Johto Trainer Battle [Pokemon Gold & Silver] 8:16 - Trance Logic [Ace Attorney: Apollo Justice] 14:22 - Logic & Trick [Phoenix Wright, Ace Attorney] 16:49 - Champion Battle Theme [Pokemon HeartGold & SoulSilver] 20:46 - Battle Legend Red & Blue [Pokemon Sun & Moon] 22:53 - REINCARNATION (2023 Remaster) [Ghost Trick: Phantom Detective (Remastered)]
#pokemonMy Viewers Opinions regarding the Pokémon Legends Z-A AnnouncementGolden Owl2024-03-06 | The Announcement of Legends ZA in the recent Pokemon Presents has been pretty exciting. Lets see what kinds of opinions some of my viewers have regarding it.
Channel Discord: discord.gg/DaUUDURJgq ---- Music Timestamps 0:01 - Inspector Cabanela, A Lanky Man in Lovely White [Ghost Trick: Phantom Detective] 4:02 - Maya Fey, Turnabout Sisters 2001 [Phoenix Wright: Ace Attorney] 6:35 - DATING START [Undertale] 9:37 - Missile, A Courageous Little Animal [Ghost Trick: Phantom Detective] 12:11 - Distorted Day in Paris 12:22 - Trucy Wright, Child of Magic 2013 [Ace Attorney: Dual Destinies] 15:42 - Reincarnation (2023 Remix) [Ghost Trick: Phantom Detective Remastered]What makes Blue a Great Videogame Rival [Game Designer Explains]Golden Owl2024-02-22 | Blue, the Rival from Pokémon Red & Blue stands proud as one of the strongest, most famous, and well-executed Rival characters in gaming.
Few other characters out there are capable of inspiring such strong levels of competitive spirit from players worldwide.
Eliciting such a reaction from players requires more than simply writing him as a jerk. Gameplay elements need to support the experience too. So, let's have a closer look at Blue, and examine just how the game designers created one of the most famous Rival experiences in gaming history.
Channel Discord: discord.gg/DaUUDURJgq ------------ Chapter Timestamps 0:00 - Opening Gag 0:13 - Introduction 1:23 - The Problems with Rivals as Recurring Bosses 5:11 - How Blue's Rivalry is Framed and Presented 7:42 - Narrative Elements and Blue's Personality 10:34 - How the Rival is set up to Win 17:24 - Comparisons to other Rivals 21:32 - Outro ------------ Music Timestamps 0:13 - Apollo Justice, I'm Fine! [Ace Attorney: Spirit of Justice] 5:16 - 4 Minutes Before Death [Ghost Trick, Phantom Detective] 10:34 - Fate Changed [Ghost Trick, Phantom Detective] 17:22 - AWAKENING [Ghost Trick, Phantom Detective]Why Regigigas was made Terrible on Purpose (and why thats okay) [Game Designer Explains]Golden Owl2024-02-06 | Slow Start is an Ability that completely cripples Regigigas as a Pokémon. Unreasonably and unfairly so. But why did the game's designers choose to screw over this one Pokémon so badly?
Believe it or not, the answer isn't because of "lore". And neither is it because of "balance".
0:00 - Opening Gag 0:25 - Introduction 2:28 - Why "Lore and Story" are not a Valid Reason 6:06 - Detour: Explaining Why Story has no Influence during Game Balancing 11:37 - (SKIP TO HERE) Returning to the Topic of Regigigas 12:19 - Regigigas's Intended Game Role 15:00 - The Regi Trio Sidequest Problem 16:46 - The Paywall Problem 18:09 - Conclusion: Why Slow Start was a Necessity back in Gen 4 20:00 - Regigigas & Slow Start in the Modern Day 22:03 - Outro --- Music Timestamps
0:25 - Courtroom Lobby, New Prelude [Apollo Justice: Ace Attorney] 6:06 - COMPLICATION [Ghost Trick: Phantom Detective] 11:37 - SUSPICION [Ghost Trick: Phantom Detective] 12:19 - Logic and Tricks [Professor Layton vs Phoenix Wright] 13:30 - THE IMPRISONED [Ghost Trick: Phantom Detective] 22:03 - Reincarnation (2023 Remix) [Ghost Trick: Phantom Detective] --- Link to Captain Fidget's Regigigas Video: youtube.com/watch?v=5RDklnRXgrk
Captain Fidget's own video on Regigigas's lore and background inspiration was remarkably well-researched. I do recommend giving it a watch if you are interested in learning more about the lore of the Regis in general.What people misunderstand about the World Champion Pachirisu [Game Designer Explains]Golden Owl2023-12-22 | In 2014, competitive player Se Jun Park won the Pokémon VGC World Championships using a Pachirisu. But despite him explaining that he held no special love for Pachirisu and only chose it for gameplay reasons, the majority of players at the time instead misunderstood the situation and quoted Karen's speech instead.
To understand the reason behind these differences in player thinking, we'll examine the psychographic profiles of different "player types" and look at how different player types come to view the same game in different ways.
0:00 - Opening Gag 0:40 - Introduction 2:35 - Se Jun Park's Interview and Explanation 3:25 - Discrediting the Karen Quote 5:43 - Bartle's Taxonomy of Player Types 6:55 - Magic the Gathering's Three Psychographic Profiles 8:39 - The Timmy 10:30 - The Johnny 13:58 - The Spike 17:25 - How Player Types Influence Pokémon Design 18:55 - Hybrid Player Types 20:00 - Se Jun Park's and Other Player's Perspectives 21:52 - Pokémon's History on the Development of Player Types 25:00 - Conclusion 26:12 - Outro ---- Music Timestamps:
0:40 - CHASE [Ghost Trick: Phantom Detective] 3:25 - CHASE [Ghost Trick: Phantom Detective] 5:43 - Let the Witnesses Take the Stand [The Great Ace Attorney Chronicles] 7:03 - Fate Changed [Ghost Trick: Phantom Detective] 8:40 - Dance of Deduction (Type A) [The Great Ace Attorney Chronicles] 10:30 - Dance of Deduction (Type B) [The Great Ace Attorney Chronicles] 13:58 - Dance of Deduction (Type C) [The Great Ace Attorney Chronicles] 17:27 - Prelude to Pursuit [The Great Ace Attorney Chronicles] 25:00 - Pursuit, The Great Turnabout [The Great Ace Attorney Chronicles] 24:25 - Reincarnation (2023 Remix) [Ghost Trick: Phantom Detective]The Psychology behind Volo and Giratina, Pokémons coolest Final Boss [Game Designer Explains]Golden Owl2023-12-12 | Volo is considered to be one of the greatest battles in all of Pokémon, and the big highlight of Legends Arceus. But what exactly made fighting him such a fun and exciting experience?
To find out, we take a closer look into Volo, both as a character and as a final boss, to see how the game's designers managed to manipulate expectations to create that experience.
0:00 - Opening Gag 0:27 - Introduction 2:11 - Establishing Initial Player Expectations 3:20 - The Game's Main Conflict 6:28 - Explaining Narrative Conflict 8:00 - Volo's (Lack of) Role in the Conflict 10:18 - Cynthia's Influence on the Player 13:44 - The Surprise of Difficulty 16:15 - The Surprise of Giratina 17:35 - The "Game Rules" of Players and Enemies 21:00 - Giratina Breaking the Rules 24:24 - Conclusion, the Fun of Volo 26:50 - Outro ---- Music Timestamps:
0:27 - Crimson Mirelands 2 (Version 2) [Pokémon Legends Arceus] 3:20 - Cobalt Coastlands 2 [Pokémon Legends Arceus] 10:18 - Pokémon Wielder Volo Battle Music [Pokémon Legends Arceus] 16:15 - Giratina Battle Music [Pokémon Legends Arceus] 17:36 - Sidewinder [Blood Blockade Battlefront] 23:00 - Giratina Battle Music [Pokémon Legends Arceus] 24:25 - Reincarnation (2023 Remix) [Ghost Trick: Phantom Detective]The Psychology behind how Cynthia Traumatized a Generation [Game Designer Explains]Golden Owl2023-11-11 | Cynthia is widely regarded as one of Pokémon's most fearsome and terrifying Champions, and the game's designers put in a good deal of effort to intentionally cultivate that reputation among players. So here's a deep dive into how exactly they accomplished that.
0:00 - Opening Gag 0:43 - Introduction 2:30 - Setting Initial Expectations 8:01 - The Serial Position Effect 10:45 - Spritomb, the First 13:13 - Cynthia's Team, and the Impression they Create 18:02 - Garchomp, the Last 22:09 - Reinforcement via Piano 24:06 - Reinforcement across Multiple Games 25:02 - The Long-Term Impacts of Cynthia's Reputation on Players and Developers 28:43 - Conclusion and Recap 30:34 - Outro — Music Timestamps: 0:43 - Lith Harbor, Above the Treetops [Maplestory] 2:32 - Fate Changed [Ghost Trick: Phantom Detective] 8:07 - Machinations and Deduction [The Great Ace Attorney Chronicles] 13:30 - Summation Examination [The Great Ace Attorney Chronicles] 18:02 - Champion Cynthia Battle [Pokemon Brilliant Diamond & Shining Pearl] 20:54 - Primal Dialga's Fight to the Finish! [Pokemon Mystery Dungeon: Explorers of Time/Darkness/Sky] 22:21 - Champion Cynthia's Theme [Pokemon Brilliant Diamond & Shining Pearl] 24:08 - Henesys, Floral Life [Maplestory] 24:13 - Champion Cynthia's Theme [Pokemon Brilliant Diamond & Shining Pearl] 25:48 - Il Vento D'oro [Jojo's Bizarre Adventure, Part 5: Vento Aureo] 30:19 - Volo Battle [Pokemon Legends Arceus] 30:34 - 221B Baker Street [The Great Ace Attorney Chronicles]A Study in Scarlet: The Stylish, Artistic Chaos of Persona 5s UI [Game Designer Explains]Golden Owl2023-10-14 | Persona 5 is famed for having one of the most stylish UI's in all of gaming, but there's more to a UI beyond just presentation. The impact that a UI has on UX is a more important, yet more overlooked aspect regarding UI.
Let's have a brief look into the thought process that goes into designing UI and UX.
0:00 - Introduction 2:10 - The Word of Sakurai 3:34 - Mixed Opinions regarding Persona 5's UI 5:52 - Defining UI 6:43 - Defining UX 8:08 - The Relationship Between UI & UX 12:04 - Examining Persona 5's UI & UX 16:55 - Dead Space's Diegetic UI 18:37 - Addressing Persona 5's Narrative Elements 19:35 - Persona's Turn-Based Nature 22:09 - UI & UX of Real-Time Games 23:56 - Examining P5 Strikers' UI & UX 27:03 - How to Properly Handle a Stylish UI 28:14 - Conclusion 30:20 - Outro ----- Music Timestamps
0:00 - Trucy Wright, Child of Magic 2013 [Ace Attorney: Dual Destinies] 3:34 - SUSPICION [Ghost Trick, Phantom Detective] 5:22 - Fate Changed [Ghost Trick, Phantom Detective] 8:09 - COMPLICATION [Ghost Trick, Phantom Detective] 12:04 - Butterfly Kiss, Theme of Takemi Clinic [Persona 5] 18:37 - Have a Short Rest [Persona 5] 22:09 - Out of Tartarus [Hades] 23:55 - Axe to Grind (Instrumental Mix) [Persona 5 Strikers] 27:02 - No More What Ifs, Thieves Den (Instrumental Mix) [Persona 5 Royal] 30:20 - 221B Baker Street [The Great Ace Attorney Chronicles]
#persona5Why Pokémon Bicycles cost $1,000,000 (1 million dollars) [Game Designer Explains]Golden Owl2023-10-02 | Buy a Bicycle? In this economy? Lets not do that... Instead, come and learn the Game Design reasons why Bicycles in Kanto are bizarrely overpriced.
Also yes, I know it's Yen.
Channel Discord: discord.gg/DaUUDURJgq ---- Chapter Timestamps: 0:00 Opening Gag 0:24 Introduction 2:19 To you, Dear Viewer, try and think like a Game Designer 2:33 Required Information: Impossibility of Purchase 4:02 Intermission 4:32 The Bicycle is a Sidequest 5:13 Evolution of Sidequests Across the Years 7:04 Player Response to a One Million Dollar Pricetag 8:23 Case Study: Gold & Silver's Million Dollar Slowpoke Tails 9:48 Case Study: Super Paper Mario's Million Rubee Debt 13:18 Furina 13:26 The Bicycle's Failsafe 14:00 The Optional Nature & Function of the Bicycle 15:36 Bicycles in other Pokémon Games 16:25 Recap / Closing Thoughts 17:37 Outro ---- Music Timestamps: 0:24 - Cerulean City [Pokémon Red & Blue] 0:48 - Bicycle Theme [Pokémon Black & White] 2:40 - Dance of Deduction (Type A) [The Great Ace Attorney Chronicles] 4:34 - Trucy Wright, Child of Magic 2013 [Ace Attorney: Dual Destinies] 5:14 - COMPLICATION [Ghost Trick: Phantom Detective] 8:23 - Trance Logic [Ace Attorney: Apollo Justice] 9:51 - Merlee's Mansion [Super Paper Mario] 11:58 - Mimi Battle 1, "I'm Not Nice" [Super Paper Mario] 13:19 - Distorted Day in Paris 13:26 - SUSPICION [Ghost Trick: Phantom Detective] 16:25 - Thought Route / Revisualization, Resonance of the Synapses [Ace Attorney: Spirit of Justice] 17:37 - Trucy Wright, Child of Magic 2013 [Ace Attorney: Dual Destinies]Game Designer Explains: How the Elite Four Gaslights every Pokémon playerGolden Owl2023-09-25 | The Elite Four are one of the most universally well-loved challenges in Pokémon, but have you ever stopped to question what were the game design decisions which made them such an enjoyable experience?
In this video, we take a closer look behind the concept of the Elite Four, and examine what are the important roles they serve in the overall game experience, how the Elite Four fulfill these roles, and what makes them so well-designed as a final challenge for players everywhere. ---- Chapter Timestamps: 0:00 - Opening Gag 0:17 - Introduction 2:45 - Revisiting Gen 1's Elite Four 4:55 - Deceptive Difficulty 6:20 - Examining EVERY Generation's Elite Four 8:46 - What is a "Boss Rush"? 11:19 - The Elite Four as a Boss Rush 14:00 - The Elite Four's EXP Self-Sufficiency 15:45 - The Elite Four as Bonus Bosses 16:58 - Conclusion, Recap, and Closing Thoughts 18:25 - Outro ---- Music Timestamps: 0:17 - Alola Elite Four Battle [Pokemon Sun & Moon] 3:08 - 4 Minutes Before Death [Ghost Trick, Phantom Detective] 5:07 - Fate Changed [Ghost Trick, Phantom Detective] 6:28 - COMPLICATION [Ghost Trick, Phantom Detective] 11:20 - Hoenn Elite Four Battle [Pokemon Ruby & Sapphire] 14:00 - Sinnoh Elite Four Battle [Pokemon Brilliant Diamond & Shining Pearl] 17:00 - Lynne, A Targeted Redhead [Ghost Trick, Phantom Detective] 18:24 - 221B Baker Street [The Great Ace Attorney Chronicles] ---- Channel Discord: discord.gg/DaUUDURJgq
#pokemon #pokémonGame Designer Explains: Normans Slaking, the Puzzle BossGolden Owl2023-09-12 | Slaking's Truant Ability makes it one of a mechanically unique Pokémon in the series, which in turn makes Norman's battle in Ruby & Sapphire one of the most unusual battles in the main series games.
So, have you ever wondered what was the thought process behind Slaking's design?
0:00 - Opening video & Channel comments 1:05 - Introduction of Abilities 2:20 - Slaking as a Playable Pokémon (Part 1) 3:13 - Sidetrack Tangent about Game Balance 4:11 - Slaking as a Playable Pokémon (Part 2) 6:00 - Discussing Norman and Puzzle Bosses 9:15 - Player Behaviour regarding Puzzle Bosses 11:00 - The Faults with Norman's Design 13:35 - Emerald's Changes 14:32 - Long-term impact on Future Pokémon Gameplay Design 17:03 - Outro ---- Music Timestamps:
0:32 - The Imprisoned [Ghost Trick, Phantom Detective] 1:04 - Opening/Title Screen [Pokémon Ruby/Sapphire/Emerald] 2:19 - Dance of Deduction (Type A) [The Great Ace Attorney Chronicles] 3:13 - Dance of Deduction, Backstage (Type A) [The Great Ace Attorney Chronicles] 4:52 - Dance of Deduction (Type B) [The Great Ace Attorney Chronicles] 6:46 - Dance of Deduction, Backstage (Type C) [The Great Ace Attorney Chronicles] 8:20 - Dance of Deduction (Type C) [The Great Ace Attorney Chronicles] 9:31 - The 13th Struggle, Data Luxord's Desperation Move version [Kingdom Hearts 3] 13:10 - VS Battle Mode, Version 2 (Hoenn Gym Leader Battle remix) [Pokémon Colosseum XD: Gale of Darkness] 17:03 - 221B Baker Street [The Great Ace Attorney Chronicles]Why Champion Geeta was made Weak on Purpose (and why thats okay) [Game Designer Explains]Golden Owl2023-09-02 | The Champion of Pokémon Scarlet and Violet is widely regarded as the weakest Champion in the franchise to date.
But have you ever considered that might be intentional? And what the possible reasons behind such a decision could be?
Channel Discord: discord.gg/DaUUDURJgq -- Timestamps 0:00 Intro 2:17 (Skip the Midfinite joke) 2:38 The Issues with Geeta's Team 3:45 The Role of Champions 4:19 Geeta's Actual Design Goals 5:08 Evidence (Levels and Story Beats) 6:48 Paldea's True Champion 8:17 The ACTUAL Design Philosophy of Geeta's Team 9:30 Paldea's Elite Four 10:37 Improvements to Geeta 11:23 Closing Thoughts 12:09 Outro ---- 0:13 - Ray, a Ray of Light in the Darkness [Ghost Trick, Phantom Detective] 2:39 - Champion Geeta Battle Music [Pokémon Scarlet & Violet] 5:10 - Pursuit ~ Lying Coldly [Ace Attorney Investigations] 5:13 - COMPLICATION [Ghost Trick, Phantom Detective] 6:57 - Battle Vs Nemona (Masters Remix) [Pokémon Masters EX] 7:09 - Flirt with Bomb [Yakuza Kiwami] 7:14 - Battle Vs Nemona (Masters Remix) [Pokémon Masters EX] 12:09 - 221B Baker Street [The Great Ace Attorney Chronicles]
#pokemonThe Reasons behind the Difficulty of Whitneys Miltank [Game Designer Explains]Golden Owl2023-08-10 | Whitney's Miltank terrorized an entire generation of players, for numerous reasons. Some were intended by the game's designers, and some weren't.
Let's look over them.
#pokemonWhy Pokémon TMs are Single Use [Game Designer Explains]Golden Owl2023-07-28 | Technical Machines are a Pokémon series staple since the first games. But they have a tendency to break after only one use. This video explains the reasons for that.
Have a look at the game design logic behind an answer to a question which nobody had reason to ask.
00:00 - Introduction 01:19 - Resource Management 04:24 - Customization and Replayability 05:40 - Evolution of TM Design 06:29 - Black and White's Reusable TM's 07:18 - Sword and Shield's Technical Records 09:14 - Scarlet and Violet's Crafting system 10:50 - Outro ------ Music Timestamps:
0:14 - CHASE [Ghost Trick: Phantom Detective] 2:18 - COMPLICATION [Ghost Trick: Phantom Detective] 5:42 - Fate Changed [Ghost Trick: Phantom Detective] 6:55 - Fate Changed VARIATION [Ghost Trick: Phantom Detective] 8:01 - The Last Desperate Struggle [Ghost Trick: Phantom Detective] 9:17 - Lynne, A Targeted Redhead [Ghost Trick: Phantom Detective] 10:51 - 221B Baker Street [The Great Ace Attorney Chronicles]Why Onix was one of the best Pokemon ever designed [Game Designer Explains]Golden Owl2023-07-10 | Onix is a Pokémon which has earned itself an unfortunate reputation for being terrible over the years. Some people even consider it one of the worst Pokémon of Gen 1.
However, I disagree. From my perspective, I think it's one of the best Pokémon designed from Gen 1.
So let's go for a dive into the history and game design of Pokémon Red, Blue and Yellow, to shed some light on why Onix was designed the way it was.
Who knows, maybe you'll come to view this Pokémon in a new light, and come to appreciate it a little more?