Game Designer Explains: How DLC gets Made @Golden_Owl
Game Designer Explains: How DLC gets Made  @Golden_Owl
Uploaded October 2025 | Updated September 2026, 2 hours ago
DLC announcements often come with a mix of negativity, confusion and complaining. Pokémon Legends Z-A is one such example of this - despite it being scheduled for release next year, there was no shortage of complaints surrounding the announcement.

Most of this negativity stems from people being unfamiliar with the game production process, resulting in misconceptions about exactly when DLC gets planned and work on it actually begins. Contrary to popular belief, DLC production actually begins both earlier and later than people expect.

So let me share a bit about my own personal experience as a game designer, and explain a bit about how the game production works and how exactly does DLC fit into planning and development.
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0:00 - Introduction
1:22 - Prototypes, Pre-Production & Publishers
5:02 - The Production Process
8:02 - Public vs Internal Release Dates
10:39 - When is DLC made, and why do misconceptions exist?
16:45 - Pokemon Legends Z-A's DLC
18:40 - Closing thoughts
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Music used:
Lumiose City (Day) [Pokémon Legends Z-A]
It's TV Time! [Deltarune Chapter 3]
Logic & Trick [Phoenix Wright: Ace Attorney]
Ghost Trick Main Theme [Ghost Trick: Phantom Detective]
Summation Examination [The Great Ace Attorney Chronicles]
REINCARNATION [Ghost Trick: Phantom Detective]
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Game Designer Explains: How DLC gets Made

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