Why Critical Hits Exist, and How they are Designed [Game Designer Explains] @Golden_Owl
Why Critical Hits Exist, and How they are Designed [Game Designer Explains]  @Golden_Owl
Uploaded September 2026 | Updated September 2026, 53 minutes ago
Critical Hits are such a staple of video games as a medium, to the point where players have long forgotten why they exist.

Some people even question their inclusion in a game, and wonder if certain games would be better off without them.

They might be correct. But that isn't the point of this video.

This video is about why developers implement Critical Hits into their games in the first place, how they are designed, and what effect they have on players overall.

This isn't a complaint - it's an exploration of how a game gets built. Perhaps it'll change you view on your favorite RPG.
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0:00 - The Components of a Crit System
3:15 - "True" Random Crits
10:35 - Variable Crit systems
15:28 - Guaranteed Critical Hit systems
18:37 - Closing Thoughts
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Music used:
Littleroot Town [Pokemon Ruby & Sapphire]
COMPLICATION [Ghost Trick: Phantom Detective]
Crisis, Herta Space Station Battle Theme [Honkai Star Rail]
Those Who Fight [Final Fantasy VII]
Reach out to the Truth (Instrumental) [Persona 4]
Sootopolis City [Pokemon Ruby & Sapphire]
REINCARNATION [Ghost Trick: Phantom Detective]
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Thumbnail art provided by u/Shadow_9021 and used with their permission (reddit.com/r/tf2/comments/1u5n8ke/free_sfm_poster_requests_%EA%89%82_%E1%97%9C/).
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#pokemon #teamfortress2 #tf2
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Why Critical Hits Exist, and How they are Designed [Game Designer Explains]

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