Pokémons Holy Trinity of Fire, Water & Grass @Golden_Owl
Pokémons Holy Trinity of Fire, Water & Grass  @Golden_Owl
Uploaded July 2024 | Updated September 2026, 3 hours ago
Pokémon's Type system is a construct of game design which gets strangely overlooked. So many people have grown used to thinking about it "logically" that they've forgotten that it's just a game, and therefore is bound by game design rules.

So, let's go through each and every Type and discuss the considerations which may have gone into the creation of each of them, starting with the original trio of Fire, Water, and Grass.

----------
Timestamps:
0:00 - Intro
4:12 - The Fire / Water / Grass Triangle
11:02 - Pyro (wait wrong game)
16:50 - Wo'tah
22:36 - Touch Grass
25:58 - Conclusion
----------
Music Used:
Zenless Zone Zero - Various currently unnamed city overworld themes
Miror B's Retro Groove [Pokémon Colosseum]
Ray, A Ray of Light [Ghost Trick: Phantom Detective]
Logic Chess Opening [Ace Attorney Investigations 2: Prosecutor's Gambit]

#pokemon
Pokémons Holy Trinity of Fire, Water & GrassThe Rock-Solid Evolution of the Rock Type [arche-Type Talk]The Mystery of Pokémons Bird TypeFixing ONE problem in EVERY Pokémon gameThe Story of the Worlds most Useless Mantine // [Pokemon Colosseum: Part 2]Why Joke Characters are Made [Game Designer Explains]Why Every Game Includes a Fishing Minigame [Game Designer Explains]The History of the Steel Type [archeType Talk]Why Regigigas was made Terrible on Purpose (and why thats okay) [Game Designer Explains]Why Mario Kart World’s game prices have Increased (an economics explanation)Nintendo Switch 2 Direct 4.2.2025 Live Reactions at Nintendo NY (Ground Floor reaction)What makes Every Bug Pokémon Good (from a Game Design Perspective)
Golden Owl |

Pokémon's Holy Trinity of Fire, Water & Grass

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER