Uploaded September 2013 | Updated September 2026, 2 weeks ago
Pixl said he would do a strip tease if our blog got 1000 followers. Guys this is our chance!
If I get enough support then kabizmal will hire me and I'll develop a new rotmg from scratch powered by sellers many boats and golden toilets.
== Our game ==
Palladium Absolution Blog: palladiumabsolution.wordpress.com
Palladium Absolution Facebook: facebook.com/PalladiumAbsolution
Palladium Absolution YouTube: youtube.com/channel/UCLxJFOYhF28LpZ7ApSptKBA
My personal blog: henez.wordpress.com
== Other projects ==
B.E.A.R: thebeargame.com
The Reclaimers: facebook.com/TheReclaimersGame
sharkcannongames.com
might add more links pending permission from devs.
Pixl said he would do a strip tease if our blog got 1000 followers. Guys this is our chance!
If I get enough support then kabizmal will hire me and I'll develop a new rotmg from scratch powered by sellers many boats and golden toilets.
== Our game ==
Palladium Absolution Blog: palladiumabsolution.wordpress.com
Palladium Absolution Facebook: facebook.com/PalladiumAbsolution
Palladium Absolution YouTube: youtube.com/channel/UCLxJFOYhF28LpZ7ApSptKBA
My personal blog: henez.wordpress.com
== Other projects ==
B.E.A.R: thebeargame.com
The Reclaimers: facebook.com/TheReclaimersGame
sharkcannongames.com
might add more links pending permission from devs.
![[SJFS #9] Designing battle interface
#9: Finishing up designing the battle screen. Ready to be implemented into the project.
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #9] Designing battle interface](https://i.ytimg.com/vi/Z7yN2rm38i8/mqdefault.jpg)


![[SJFS #38] Enemy Fading & Class Growths
#38: Effect for dying enemies. Stat growths and levelling for player classes.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #38] Enemy Fading & Class Growths](https://i.ytimg.com/vi/_rWwMinbM64/mqdefault.jpg)
![[SJFS #63] Scenes. Glue for the Modern JRPG
#63: Began functionality for handling scenes.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch. #sjfs #gamedev
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #63] Scenes. Glue for the Modern JRPG](https://i.ytimg.com/vi/aDs0TrCyFhc/mqdefault.jpg)
![[SJFS #64] Scenes 2
#64: More worked on the scenes handling object.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch. #sjfs #gamedev
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #64] Scenes 2](https://i.ytimg.com/vi/aumnU0XElZs/mqdefault.jpg)
![[SJFS #31] Talking Chests
#31: Expanding dialogue system to allow for receiving items. Also saving world object data.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #31] Talking Chests](https://i.ytimg.com/vi/bPKe1JlBdZ0/mqdefault.jpg)
![[SJFS #39] Map Auto-Barrel Tech
#39: Splitting up map tile data and map object data in preparation for fun map stuff next episode. Also new world map 🌏.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #39] Map Auto-Barrel Tech](https://i.ytimg.com/vi/bih7A-WTecI/mqdefault.jpg)
![[SJFS #67] Better Enemy Commands
#67: Started adding multi-targeting command logic to enemies as well as ally targeting for party members
Follow my Twitter for extra dev pics: https://twitter.com/henezmakesgames
SJFS: Saleable JRPG From Scratch. #sjfs #gamedev
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Contact me: henezmakesgames@gmail.com [SJFS #67] Better Enemy Commands](https://i.ytimg.com/vi/cQtZS2IYIM0/mqdefault.jpg)
![[SJFS #48] Ayy-lments
#48: Getting ailments to be functional, properly stackable and easily visible 🤢.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #48] Ayy-lments](https://i.ytimg.com/vi/d9q8gmi9Z2g/mqdefault.jpg)
