Uploaded January 2019 | Updated September 2026, 2 weeks ago
#63: Began functionality for handling scenes.
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SJFS: Saleable JRPG From Scratch. #sjfs #gamedev
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com
#63: Began functionality for handling scenes.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch. #sjfs #gamedev
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com
![[SJFS #64] Scenes 2
#64: More worked on the scenes handling object.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch. #sjfs #gamedev
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #64] Scenes 2](https://i.ytimg.com/vi/aumnU0XElZs/mqdefault.jpg)
![[SJFS #31] Talking Chests
#31: Expanding dialogue system to allow for receiving items. Also saving world object data.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #31] Talking Chests](https://i.ytimg.com/vi/bPKe1JlBdZ0/mqdefault.jpg)
![[SJFS #39] Map Auto-Barrel Tech
#39: Splitting up map tile data and map object data in preparation for fun map stuff next episode. Also new world map 🌏.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #39] Map Auto-Barrel Tech](https://i.ytimg.com/vi/bih7A-WTecI/mqdefault.jpg)
![[SJFS #67] Better Enemy Commands
#67: Started adding multi-targeting command logic to enemies as well as ally targeting for party members
Follow my Twitter for extra dev pics: https://twitter.com/henezmakesgames
SJFS: Saleable JRPG From Scratch. #sjfs #gamedev
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Contact me: henezmakesgames@gmail.com [SJFS #67] Better Enemy Commands](https://i.ytimg.com/vi/cQtZS2IYIM0/mqdefault.jpg)
![[SJFS #48] Ayy-lments
#48: Getting ailments to be functional, properly stackable and easily visible 🤢.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #48] Ayy-lments](https://i.ytimg.com/vi/d9q8gmi9Z2g/mqdefault.jpg)


![[SJFS #57] Thinking of them Tiles
#57: Showing off some tile designs, recolouring foresty town a lil.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #57] Thinking of them Tiles](https://i.ytimg.com/vi/eUZleGnt33U/mqdefault.jpg)

![[SJFS #49] Enemy AI: Are we going too far?
Mirror Angels Paradise 25% off: bit.ly/2R5YFKP
#49: Short talk on how commands are sequenced from enemies and players. Also bonus content thats to die for at the end.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #49] Enemy AI: Are we going too far?](https://i.ytimg.com/vi/gEZVhnISfNc/mqdefault.jpg)
