[SJFS #49] Enemy AI: Are we going too far? @HenezRS
[SJFS #49] Enemy AI: Are we going too far?  @HenezRS
Uploaded December 2018 | Updated September 2026, 2 weeks ago
Mirror Angel's Paradise 25% off: bit.ly/2R5YFKP

#49: Short talk on how commands are sequenced from enemies and players. Also bonus content that's to die for at the end.

LIKE level: BRONZE (next lv: 100 likes)

SJFS: Saleable JRPG From Scratch.

A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.

This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.

Tweet me: twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com
[SJFS #49] Enemy AI: Are we going too far?OGing RotMG to some Ruthless Bass[SJFS #7] Fight to End the Fighting[SJFS #46] My Troubles With Text[SJFS #5] Heroic Congo Walks the Grid[RS] - Henez - Boss drop logger![SJFS #20] Menu-man 2[SJFS #24] Consider These Items S T A C K E DThe Greatest RotMG Pot Farming Guide EverRotMG - The MovieThe Henez Experience EP3 - I Just Want a Double SwordRotMG Employs Henez Ep.1
HenezRS |

[SJFS #49] Enemy AI: Are we going too far?

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER