Uploaded October 2011 | Updated September 2026, 2 weeks ago
This video highlights features of the project. This is a solo game project which I have been working on for roughly a month. Everything in this project has been hard coded by me :3.
Heres an outline of the current features:
- 100% platformer controls
- 100% Aim and click shooting with solid handling, various ammo types, ammo consumption
- 10+ guns currently, aiming for minimum 50.
- 100% gun/accessory equipment system with inventory handling, statistic boosts, easy controls.
- 100% Leveling and experience system
- 80% Shop systems, buying and selling, still working on userability
- Dungeon elements, varied types of flooring, spike traps, candle lighting, lava
- Enemy AI, 9 enemies and 1 boss so far
- Over 50 consumable/collectable items, perfect use handling.
- Whatever else is in the video, I dont write these things down :p
Havent decided if this will be a commercial project or not, there is nothing stopping me from making it a good quality 20+ hour long platformer rpg (obviously i'll have to get better at spriting :P).
The song is 'Scarred' by Dream Theatre
This video highlights features of the project. This is a solo game project which I have been working on for roughly a month. Everything in this project has been hard coded by me :3.
Heres an outline of the current features:
- 100% platformer controls
- 100% Aim and click shooting with solid handling, various ammo types, ammo consumption
- 10+ guns currently, aiming for minimum 50.
- 100% gun/accessory equipment system with inventory handling, statistic boosts, easy controls.
- 100% Leveling and experience system
- 80% Shop systems, buying and selling, still working on userability
- Dungeon elements, varied types of flooring, spike traps, candle lighting, lava
- Enemy AI, 9 enemies and 1 boss so far
- Over 50 consumable/collectable items, perfect use handling.
- Whatever else is in the video, I dont write these things down :p
Havent decided if this will be a commercial project or not, there is nothing stopping me from making it a good quality 20+ hour long platformer rpg (obviously i'll have to get better at spriting :P).
The song is 'Scarred' by Dream Theatre

![[SJFS #57] Thinking of them Tiles
#57: Showing off some tile designs, recolouring foresty town a lil.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #57] Thinking of them Tiles](https://i.ytimg.com/vi/eUZleGnt33U/mqdefault.jpg)

![[SJFS #49] Enemy AI: Are we going too far?
Mirror Angels Paradise 25% off: bit.ly/2R5YFKP
#49: Short talk on how commands are sequenced from enemies and players. Also bonus content thats to die for at the end.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #49] Enemy AI: Are we going too far?](https://i.ytimg.com/vi/gEZVhnISfNc/mqdefault.jpg)

![[SJFS #7] Fight to End the Fighting
#7: We begin programming the battle scene and divide our gamestate between world and battle
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #7] Fight to End the Fighting](https://i.ytimg.com/vi/grcf9mnPoyY/mqdefault.jpg)
![[SJFS #46] My Troubles With Text
#46: A short rambling video of text display issues with our game running at such a low resolution.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #46] My Troubles With Text](https://i.ytimg.com/vi/hLmx-2sDwQs/mqdefault.jpg)
![[SJFS #5] Heroic Congo Walks the Grid
#5: We get our party of heroes to walk in sequence and obey collision rules with walls.
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #5] Heroic Congo Walks the Grid](https://i.ytimg.com/vi/hRgTem1JHAc/mqdefault.jpg)
![[RS] - Henez - Boss drop logger!
Download link: http://www.mediafire.com/?jkbnnixufsudmp7
- Henezs Multi boss drop logger -
Status: PID forums exclusive & youtube
~Update version: 2.0.1~ (yes vid says 2.0.2 that is a typo)
Youtube: HenezRS - http://www.youtube.com/user/HenezRS
Runescape: Henez
IRC: henrico
Download link: http://www.mediafire.com/?jkbnnixufsudmp7
Last time link was updated: 30/08/2011
= WARNING =
Do not download this program from anywhere except from HenezRSs (my) youtube channel! - If I allow this program for download anywhere else I will mention where in my youtube channel!
THE PROGRAM LOGS THE FOLLOWING BOSSES:
- Nex (default when program starts)
- Bandos
- Armadyl
- Zamorak
- Saradomin
- Tormented demons
- Corporeal beast
Logged drops are saved on your C drive in a folder called RS_Logs
= Can I trust this program? =
I can guarentee this program is in no way malicious. To avert speculation I have included a virus scan and proof I own the program and made it myself.
PM me if you have any questions or concerns. Thanks! [RS] - Henez - Boss drop logger!](https://i.ytimg.com/vi/h_b1o69vT8w/mqdefault.jpg)
![[SJFS #20] Menu-man 2
#20: More menu designing
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #20] Menu-man 2](https://i.ytimg.com/vi/hchHGkwcdvA/mqdefault.jpg)
![[SJFS #24] Consider These Items S T A C K E D
#24: Separating item USE and SORT menu options. Stacking for consumable items.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #24] Consider These Items S T A C K E D](https://i.ytimg.com/vi/htuRHz8jFdE/mqdefault.jpg)