[SJFS #48] Ayy-lments @HenezRS
[SJFS #48] Ayy-lments  @HenezRS
Uploaded December 2018 | Updated September 2026, 2 weeks ago
#48: Getting ailments to be functional, properly stackable and easily visible 🤢.

LIKE level: BRONZE (next lv: 100 likes)

SJFS: Saleable JRPG From Scratch.

A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.

This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.

Tweet me: twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com
[SJFS #48] Ayy-lmentsRollout v0.1.4pre - A platformer rpgLoL Dunkfest (commentary | big plays | 420 backdoors | no wards | asians going deep | shut up Tats)[SJFS #57] Thinking of them TilesHenez and the Nikasaur appreciators in: A Rift too Far[SJFS #49] Enemy AI: Are we going too far?OGing RotMG to some Ruthless Bass[SJFS #7] Fight to End the Fighting[SJFS #46] My Troubles With Text[SJFS #5] Heroic Congo Walks the Grid[RS] - Henez - Boss drop logger![SJFS #20] Menu-man 2
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[SJFS #48] Ayy-lments

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