Uploaded February 2019 | Updated September 2026, 2 weeks ago
#67: Started adding multi-targeting command logic to enemies as well as ally targeting for party members
Follow my Twitter for extra dev pics: twitter.com/henezmakesgames
SJFS: Saleable JRPG From Scratch. #sjfs #gamedev
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Contact me: henezmakesgames@gmail.com
#67: Started adding multi-targeting command logic to enemies as well as ally targeting for party members
Follow my Twitter for extra dev pics: twitter.com/henezmakesgames
SJFS: Saleable JRPG From Scratch. #sjfs #gamedev
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Contact me: henezmakesgames@gmail.com
![[SJFS #48] Ayy-lments
#48: Getting ailments to be functional, properly stackable and easily visible 🤢.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #48] Ayy-lments](https://i.ytimg.com/vi/d9q8gmi9Z2g/mqdefault.jpg)


![[SJFS #57] Thinking of them Tiles
#57: Showing off some tile designs, recolouring foresty town a lil.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #57] Thinking of them Tiles](https://i.ytimg.com/vi/eUZleGnt33U/mqdefault.jpg)

![[SJFS #49] Enemy AI: Are we going too far?
Mirror Angels Paradise 25% off: bit.ly/2R5YFKP
#49: Short talk on how commands are sequenced from enemies and players. Also bonus content thats to die for at the end.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #49] Enemy AI: Are we going too far?](https://i.ytimg.com/vi/gEZVhnISfNc/mqdefault.jpg)

![[SJFS #7] Fight to End the Fighting
#7: We begin programming the battle scene and divide our gamestate between world and battle
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #7] Fight to End the Fighting](https://i.ytimg.com/vi/grcf9mnPoyY/mqdefault.jpg)
![[SJFS #46] My Troubles With Text
#46: A short rambling video of text display issues with our game running at such a low resolution.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #46] My Troubles With Text](https://i.ytimg.com/vi/hLmx-2sDwQs/mqdefault.jpg)
![[SJFS #5] Heroic Congo Walks the Grid
#5: We get our party of heroes to walk in sequence and obey collision rules with walls.
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #5] Heroic Congo Walks the Grid](https://i.ytimg.com/vi/hRgTem1JHAc/mqdefault.jpg)
![[RS] - Henez - Boss drop logger!
Download link: http://www.mediafire.com/?jkbnnixufsudmp7
- Henezs Multi boss drop logger -
Status: PID forums exclusive & youtube
~Update version: 2.0.1~ (yes vid says 2.0.2 that is a typo)
Youtube: HenezRS - http://www.youtube.com/user/HenezRS
Runescape: Henez
IRC: henrico
Download link: http://www.mediafire.com/?jkbnnixufsudmp7
Last time link was updated: 30/08/2011
= WARNING =
Do not download this program from anywhere except from HenezRSs (my) youtube channel! - If I allow this program for download anywhere else I will mention where in my youtube channel!
THE PROGRAM LOGS THE FOLLOWING BOSSES:
- Nex (default when program starts)
- Bandos
- Armadyl
- Zamorak
- Saradomin
- Tormented demons
- Corporeal beast
Logged drops are saved on your C drive in a folder called RS_Logs
= Can I trust this program? =
I can guarentee this program is in no way malicious. To avert speculation I have included a virus scan and proof I own the program and made it myself.
PM me if you have any questions or concerns. Thanks! [RS] - Henez - Boss drop logger!](https://i.ytimg.com/vi/h_b1o69vT8w/mqdefault.jpg)