GML Fun - Projectile manipulation engine @HenezRS
GML Fun - Projectile manipulation engine  @HenezRS
Uploaded March 2012 | Updated September 2026, 2 weeks ago
Source: mediafire.com/?i3bou5w31z3ndbn

This is a relatively light-weight projectile shooting and manipulating engine. Bullets fired are bound by the players primary weapon. This video demonstrates some of the possibilities of the engine. The game runs at 60 fps

Oh, and it was developed by me :3. There is no download link.

=== Video details ===

Most simple things can be edited such as the image used to represent the projectile, how many are fired per "round". the angle difference between them, speed, range, Rate of Fire etc.

More complex are rotary manipulation and projectile chaining. All of these features are demonstrated in the video.

=== Description of each example ===

1) simple single shot towards mouse
2) 3 bullet spread, 5 degrees offset
3) 12 bullets, 30 degrees offset (360deg firing)
4) 2 bullets, 10 degree offset, gravity of 0.3 y per tick (60 fps)
5) 1 bullet, 100 degree rotary, 0 delay
6) first example of projectile chaining
7) Nested firing chains
8) "hierachy" firing, each bullet produces 3 more, 3 - 9 - 27 - 81
9) Projectile chaining, original bullet is not destroyed on reproduction (so continues to)
10) A creative demonstration of the engines possibilities. fireworks :D
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GML Fun - Projectile manipulation engine

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