Uploaded March 2012 | Updated September 2026, 2 weeks ago
Source: mediafire.com/?i3bou5w31z3ndbn
This is a relatively light-weight projectile shooting and manipulating engine. Bullets fired are bound by the players primary weapon. This video demonstrates some of the possibilities of the engine. The game runs at 60 fps
Oh, and it was developed by me :3. There is no download link.
=== Video details ===
Most simple things can be edited such as the image used to represent the projectile, how many are fired per "round". the angle difference between them, speed, range, Rate of Fire etc.
More complex are rotary manipulation and projectile chaining. All of these features are demonstrated in the video.
=== Description of each example ===
1) simple single shot towards mouse
2) 3 bullet spread, 5 degrees offset
3) 12 bullets, 30 degrees offset (360deg firing)
4) 2 bullets, 10 degree offset, gravity of 0.3 y per tick (60 fps)
5) 1 bullet, 100 degree rotary, 0 delay
6) first example of projectile chaining
7) Nested firing chains
8) "hierachy" firing, each bullet produces 3 more, 3 - 9 - 27 - 81
9) Projectile chaining, original bullet is not destroyed on reproduction (so continues to)
10) A creative demonstration of the engines possibilities. fireworks :D
Source: mediafire.com/?i3bou5w31z3ndbn
This is a relatively light-weight projectile shooting and manipulating engine. Bullets fired are bound by the players primary weapon. This video demonstrates some of the possibilities of the engine. The game runs at 60 fps
Oh, and it was developed by me :3. There is no download link.
=== Video details ===
Most simple things can be edited such as the image used to represent the projectile, how many are fired per "round". the angle difference between them, speed, range, Rate of Fire etc.
More complex are rotary manipulation and projectile chaining. All of these features are demonstrated in the video.
=== Description of each example ===
1) simple single shot towards mouse
2) 3 bullet spread, 5 degrees offset
3) 12 bullets, 30 degrees offset (360deg firing)
4) 2 bullets, 10 degree offset, gravity of 0.3 y per tick (60 fps)
5) 1 bullet, 100 degree rotary, 0 delay
6) first example of projectile chaining
7) Nested firing chains
8) "hierachy" firing, each bullet produces 3 more, 3 - 9 - 27 - 81
9) Projectile chaining, original bullet is not destroyed on reproduction (so continues to)
10) A creative demonstration of the engines possibilities. fireworks :D
![[SJFS #38] Enemy Fading & Class Growths
#38: Effect for dying enemies. Stat growths and levelling for player classes.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #38] Enemy Fading & Class Growths](https://i.ytimg.com/vi/_rWwMinbM64/mqdefault.jpg)
![[SJFS #63] Scenes. Glue for the Modern JRPG
#63: Began functionality for handling scenes.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch. #sjfs #gamedev
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #63] Scenes. Glue for the Modern JRPG](https://i.ytimg.com/vi/aDs0TrCyFhc/mqdefault.jpg)
![[SJFS #64] Scenes 2
#64: More worked on the scenes handling object.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch. #sjfs #gamedev
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #64] Scenes 2](https://i.ytimg.com/vi/aumnU0XElZs/mqdefault.jpg)
![[SJFS #31] Talking Chests
#31: Expanding dialogue system to allow for receiving items. Also saving world object data.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #31] Talking Chests](https://i.ytimg.com/vi/bPKe1JlBdZ0/mqdefault.jpg)
![[SJFS #39] Map Auto-Barrel Tech
#39: Splitting up map tile data and map object data in preparation for fun map stuff next episode. Also new world map 🌏.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #39] Map Auto-Barrel Tech](https://i.ytimg.com/vi/bih7A-WTecI/mqdefault.jpg)
![[SJFS #67] Better Enemy Commands
#67: Started adding multi-targeting command logic to enemies as well as ally targeting for party members
Follow my Twitter for extra dev pics: https://twitter.com/henezmakesgames
SJFS: Saleable JRPG From Scratch. #sjfs #gamedev
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Contact me: henezmakesgames@gmail.com [SJFS #67] Better Enemy Commands](https://i.ytimg.com/vi/cQtZS2IYIM0/mqdefault.jpg)
![[SJFS #48] Ayy-lments
#48: Getting ailments to be functional, properly stackable and easily visible 🤢.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #48] Ayy-lments](https://i.ytimg.com/vi/d9q8gmi9Z2g/mqdefault.jpg)


![[SJFS #57] Thinking of them Tiles
#57: Showing off some tile designs, recolouring foresty town a lil.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #57] Thinking of them Tiles](https://i.ytimg.com/vi/eUZleGnt33U/mqdefault.jpg)
