SketchpunkLabs | WebGL2 : 124 : IK Solver Limb @SketchpunkLabs | Uploaded 5 years ago | Updated 3 hours ago
We continue from the last to videos, now leading to exploring a two bone IK solver usually named limb. We use our aim IK as a starting point then you law of cosines to find the angles that we need to bed the two bones so that the wrist can reach the end effector.
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
We continue from the last to videos, now leading to exploring a two bone IK solver usually named limb. We use our aim IK as a starting point then you law of cosines to find the angles that we need to bed the two bones so that the wrist can reach the end effector.
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20