SketchpunkLabs | WebGL2 : 118 : Piston (Prismatic) IK Solver @SketchpunkLabs | Uploaded 5 years ago | Updated 3 hours ago
Today we work on a simpler IK solver, something I call piston, since I can't come up with a better name. This is a more mechanical sort of solver where it involves having bones fold into their parent bone, like some kind of telescopic lens or an antenna. Something useful more more machinery kinematics.
Update :
Learned that this sort of thing has a technical term, Prismatic. So for future videos you will see piston replaced with the word Prismatic.
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Today we work on a simpler IK solver, something I call piston, since I can't come up with a better name. This is a more mechanical sort of solver where it involves having bones fold into their parent bone, like some kind of telescopic lens or an antenna. Something useful more more machinery kinematics.
Update :
Learned that this sort of thing has a technical term, Prismatic. So for future videos you will see piston replaced with the word Prismatic.
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/