@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 118 : Piston (Prismatic) IK Solver @SketchpunkLabs | Uploaded 5 years ago | Updated 3 hours ago
Today we work on a simpler IK solver, something I call piston, since I can't come up with a better name. This is a more mechanical sort of solver where it involves having bones fold into their parent bone, like some kind of telescopic lens or an antenna. Something useful more more machinery kinematics.

Update :
Learned that this sort of thing has a technical term, Prismatic. So for future videos you will see piston replaced with the word Prismatic.



======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
WebGL2 : 118 : Piston (Prismatic) IK SolverOssos : IK Rigs & Fullbody IKWebGL2 : 137.2 : IK Rigs - LimbsWebGL2 : 130 : Spring Vertices2D Hexagon Map From ScratchFun with WebGL 2.0 : 003 : The Shaders Part 1Refactor Fungi 002WebGL2 : 125 : Procedural IK Dance P1WebGL2 : 114 : Pure TransformWebGL2 : 106 : Procedural AnimationWebGL2 : 120 : Swarm AttackWebGL2 : 137.1 : IK Rig - Hips

WebGL2 : 118 : Piston (Prismatic) IK Solver @SketchpunkLabs