@SketchpunkLabs
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SketchpunkLabs | WebGL2 : 123 : Generate T-Pose @SketchpunkLabs | Uploaded 5 years ago | Updated 3 hours ago
In the previous lesson we learned a new IK Solver i put together called Aim. By taking some of the ideas and removing the parts related to twist, we can simply align bones aiming at specific direction. We can easily apply this to the arms and legs of a model to force the mesh into a T-Pose. Having a t-pose will make IK easer moving forward, so its great to be able to make meshes into that pose dynamically without the need of 3D Software package.

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WebGL2 : 123 : Generate T-PoseWebGL2 : 124 : IK Solver LimbWebGL2 : 118 : Piston (Prismatic) IK SolverOssos : IK Rigs & Fullbody IKWebGL2 : 137.2 : IK Rigs - LimbsWebGL2 : 130 : Spring Vertices2D Hexagon Map From ScratchFun with WebGL 2.0 : 003 : The Shaders Part 1Refactor Fungi 002WebGL2 : 125 : Procedural IK Dance P1WebGL2 : 114 : Pure TransformWebGL2 : 106 : Procedural Animation

WebGL2 : 123 : Generate T-Pose @SketchpunkLabs