AKheon | Warriors Orochi 3 Ultimate - Xu Shu speed tactics @AKheon | Uploaded April 2022 | Updated October 2024, 1 day ago.
The credit for these two tricks goes to gmptdgtm. He has made some new IL records in this game lately:
twitter.com/i/events/1474374595578839070
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0:00 - Xu Shu's first charge attack (C1) will cause an unique dash towards any enemy on contact. This is quite an unique attack in that it gives you a very high speed and then automatically cancels into a double jump. It turns out that, although double jump speed is normally capped, if you quickly perform air charge attack as Xu Shu begins his jump and keep L-stick neutral, you are able to avoid the speed cap and perform an air attack which uses the extremely high speed of the preceding dash.
This trick doesn't seem entirely consistent because C1 itself is not entirely consistent. Possibly because of level geometry-related reasons, sometimes the double jump doesn't happen as expected at the end of the attack. Even besides that, doing air charge attack at just the right time to get the carried over momentum may be frame precise. You can't steer during the speedy movement and you also lose your speed if you bump into any enemies on the way, so although the speed this trick gives you is extremely high - even exceeding Benkei's speed movement - it is quite situational to use.
I'm not certain if this tactic also requires the mysterious background "lag" (like Benkei's and Xiahou Yuan's speed movements) to work.
0:32 - Xu Shu's launcher (C2) is also potentially quite buggy. If it misses contact with an enemy because of distance, Xu Shu will glide upwards a fairly long distance. This is potentially an even faster way to gain height than zipping with Zhang He, but it always requires an enemy to perform and seems somewhat inconsistent. The height you receive also seems a little bit random? Having some height difference between you and the enemy may make doing it slightly easier.
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WO3U general speedrunning guide:
speedrun.com/wo3u/guide/4ba8z
The credit for these two tricks goes to gmptdgtm. He has made some new IL records in this game lately:
twitter.com/i/events/1474374595578839070
---
0:00 - Xu Shu's first charge attack (C1) will cause an unique dash towards any enemy on contact. This is quite an unique attack in that it gives you a very high speed and then automatically cancels into a double jump. It turns out that, although double jump speed is normally capped, if you quickly perform air charge attack as Xu Shu begins his jump and keep L-stick neutral, you are able to avoid the speed cap and perform an air attack which uses the extremely high speed of the preceding dash.
This trick doesn't seem entirely consistent because C1 itself is not entirely consistent. Possibly because of level geometry-related reasons, sometimes the double jump doesn't happen as expected at the end of the attack. Even besides that, doing air charge attack at just the right time to get the carried over momentum may be frame precise. You can't steer during the speedy movement and you also lose your speed if you bump into any enemies on the way, so although the speed this trick gives you is extremely high - even exceeding Benkei's speed movement - it is quite situational to use.
I'm not certain if this tactic also requires the mysterious background "lag" (like Benkei's and Xiahou Yuan's speed movements) to work.
0:32 - Xu Shu's launcher (C2) is also potentially quite buggy. If it misses contact with an enemy because of distance, Xu Shu will glide upwards a fairly long distance. This is potentially an even faster way to gain height than zipping with Zhang He, but it always requires an enemy to perform and seems somewhat inconsistent. The height you receive also seems a little bit random? Having some height difference between you and the enemy may make doing it slightly easier.
---
WO3U general speedrunning guide:
speedrun.com/wo3u/guide/4ba8z