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AKheon | God of War: Ascension - glitching at Castor & Pollux pt. 3 @AKheon | Uploaded September 2024 | Updated October 2024, 1 hour ago.
Some clips from last year I forgot to upload until now. To note: the video contains a few old glitches as well which I decided to re-upload since I now got better quality video of it.

0:00 - You can go to the boss arena early using a Poseidon Tremble speed glitch. Unfortunately, the boss will not appear if you do this, leaving you stranded in an empty arena forever.

0:32 - After doing this, if you can reach the foreground of the arena quickly enough, Kratos will be suddenly whisked back to the slide QTE-sequence you had skipped. It seems doing this QTE is necessary for the boss fight to begin properly.

1:04 - A mysterious looking result I had on one attempt. Kratos ends up under the fight arena and lands on the large OoB floor there, after which he continues getting thrown around by the super momentum and flies to his death for good.

1:26 - The thrown rock at the start of the fight may rarely just harmlessly bounce off Castor. The boss fight does not begin if this happens.

1:42 - Damage-killing Castor before the fight starts! (Thanks to Wulf2k9 for this discovery.)

If you jump to the other side of the arena before throwing the rock, you have free reign to hit him with your attacks. This allows you to deplete all of his massive 10000 HP, which will take at least 5 minutes even when using Kratos' most damaging attacks like Falling Helios.

After you've done this, the boss unceremoniously vanishes with no animation, once again leaving you stranded in an empty boss arena.

2:09 - Another take. I tried if it would be possible to hit Castor with a rock right before he vanishes into the ether to begin phase 1 of the boss fight, but it seems nothing happens if the rock hits Castor after he has died.

On this clip, the rock throw nicely synchronized with him vanishing, making it look like it was the rock throw which blew him into atoms.

2:27 - Trying to break more than one pillar early as the 5th phase of the fight begins is a bad idea. This is because if two of the pillars are already broken as the pre-phase cutscene starts, the floor starts collapsing during the cutscene itself and Kratos is unable to avoid a certain doom.

2:52 - Rarely, music does not play during the part of the fight where Pollux takes over. There will be no music at all until the final QTE sequence begins.

3:39 - A small break-out at the final cutscene? When playing through this part, I often quickly input jump into tether just to see if I could do a precise break-out in the post-fight sequence. A full break-out has never happened, but on occasion the scene plays with a wrong camera angle. Perhaps this is as far as a tether break-out can take us?
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God of War: Ascension - glitching at Castor & Pollux pt. 3 @AKheon

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