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AKheon | Eat Lead: the return of Matt Hazard - glitches and observations @AKheon | Uploaded January 2022 | Updated October 2024, 1 hour ago.
Some less useful glitches and observations that I found while playing through the game.

0:00 - a slight glitch with vaulting. If you activate the auto-cover function ('triangle') over cover while doing weapon actions like reloading or shooting, Matt's animation glitches up and he looks like he begins running normally while clambering over the cover. This only seems to be a visual effect that doesn't change the properties of the vault, though, so you still can't interrupt the action early to get unintended height, etc.

0:27 - at the start of Level 3, you can cover clip into a small enemy spawn closet. It's not very useful - you just get stuck in the dark.

0:44 - since Eat Lead is a completely linear game, sometimes clipping through locked doors behind you and backtracking in an unintended way can cause additional glitches.

At the start of Level 5, you can cover clip through a door leading back to the sub area. The area is loaded but empty of enemies. However, the sub has become unloaded and a part of the wall is missing, allowing you to run inside the pool and drop into a small out of bounds zone.

1:13 - a bit later in Level 5 you meet Master Chef. You can cover clip to enter the locked room where he is. You can try beating him up, but he seems invulnerable. I guess you could use entering this locked room as a fight tactic since it actually gives you a decent cover from where to shoot the enemies.

1:34 - still later in Level 5, you can backtrack using cover clip after the cinema fight. Some of the graphics at the doorway leading outside don't draw properly. I have no idea what the odd picnic looking table thing is under the map. Backtracking even further is possible, but eventually there's a locked door you can't pass, and no further graphical or other glitches happen on the way, so I didn't include it in the video.

2:26 - backtracking at "Mana Lab" in Level 6. This isn't very impressive. The area you backtrack into is small and nothing too unusual happens there.

2:50 - backtracking after entering the boat in Level 7. The exterior area is unloaded, allowing you to walk into the void and get stuck there. At least the graphical effects are cool.

3:21 - after exiting the boat in Level 7, I tried getting squeezed between a moving crane set piece and an invisible wall, but not too much of note happened. The crane phases through Matt harmlessly.

3:47 - sometimes when covering in cramped spaces / inside collision, Matt may zip on top of the collision. This might be an useful lead for going out of bounds in more places around the game, but I only discovered it towards the end of my glitch playthrough.

4:04 - two random crashes that happened on my glitch playthrough. Both were connected to trying to cover near doorways when doing cover clipping. Wonder why?

(Not on the video: it's also possible to backtrack after the first avatar fight in Level 8. When playing on stream, I managed to backtrack all the way into the elevator, the inside of which was currently unloaded, to enter a graphically impressive void again. Unfortunately I couldn't get that result to happen on my glitch playthrough, only making as far as the large room with the Duke Nukem-parody display on it with locked doors preventing further passage.)
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Eat Lead: the return of Matt Hazard - glitches and observations @AKheon

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