Uploaded December 2021 | Updated September 2026, 2 weeks ago
Objective: Occupy 2 enemy base camps
Turn count: 2
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Equipment List
- Shin: Charm of Movement
- Cedric: Bronze Bullet
- Serge: Soldier’s Amulet
- Imca: Darcsen Ribbon, ZM-MPX
- Riela: Varrot’s Specs, Gallian-R
- Elliot: KMKar
- Gloria: Elite Amulet
Another semi-complicated map where you need to cap 2 enemy base camps. First off, Gusurg must die on turn 1 as he will use an order to buff himself up making it take more CP to kill him. Unconventionally, we are using Imca as a Shocktrooper to kill him in 2CP as you need a bit of anti-armour boost from her unique accessory, Darscen Ribbon, to kill and the other anti-armour accessory, Varrot’s Specs is on Riela who needs it to kill heavies. The initial part with Shin saves an extra CP use if he can knock the enemy away from the camp which is hard to do. Cedric has to be right behind the enemy to do maximum damage which is a bit hard to do. After that we clear the initial area to allow for a Penetrate boosted Imca to capture the first base camp and kill Gusurg. Riela ideally should take the trolley in 1 CP but I messed up movement and bit and had to spend an extra CP. Turn 2 is basically cleanup where Attack and Defense Boost Riela takes the last flag. A bit of bad RNG damages her severely and prevents me from killing one heavy but its overall fine as the rest of the map is used to get some class exp, exp/dct and grab the last flag. Clearing the map in 3 turns or less gives the Armored Flak Jacket, an insanely useful accessory that gives defense to the user (replicating a worse Defense Boost and can stack with it if needed).
Objective: Occupy 2 enemy base camps
Turn count: 2
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Equipment List
- Shin: Charm of Movement
- Cedric: Bronze Bullet
- Serge: Soldier’s Amulet
- Imca: Darcsen Ribbon, ZM-MPX
- Riela: Varrot’s Specs, Gallian-R
- Elliot: KMKar
- Gloria: Elite Amulet
Another semi-complicated map where you need to cap 2 enemy base camps. First off, Gusurg must die on turn 1 as he will use an order to buff himself up making it take more CP to kill him. Unconventionally, we are using Imca as a Shocktrooper to kill him in 2CP as you need a bit of anti-armour boost from her unique accessory, Darscen Ribbon, to kill and the other anti-armour accessory, Varrot’s Specs is on Riela who needs it to kill heavies. The initial part with Shin saves an extra CP use if he can knock the enemy away from the camp which is hard to do. Cedric has to be right behind the enemy to do maximum damage which is a bit hard to do. After that we clear the initial area to allow for a Penetrate boosted Imca to capture the first base camp and kill Gusurg. Riela ideally should take the trolley in 1 CP but I messed up movement and bit and had to spend an extra CP. Turn 2 is basically cleanup where Attack and Defense Boost Riela takes the last flag. A bit of bad RNG damages her severely and prevents me from killing one heavy but its overall fine as the rest of the map is used to get some class exp, exp/dct and grab the last flag. Clearing the map in 3 turns or less gives the Armored Flak Jacket, an insanely useful accessory that gives defense to the user (replicating a worse Defense Boost and can stack with it if needed).










