Uploaded November 2021 | Updated September 2026, 2 weeks ago
Objective: All enemy units defeated
Turn count: 3
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Training Grounds
- Level 3 vsArmor
Equipment List
- Imca: Varrot's Specs
- Clarissa: Soldier Amulet
- Gloria: Ceremonial Dagger
- Riela: Charm of Vigor
- Leila: Self-Defense Knife, ZM-MP
Light APC-3
- Crusher Armor
This is a highly unreliable map to do fast but we do get access to Imca's special, Open Fire. Open Fire refreshes Imca's movement depending on the class and will mostly be used instead of Kurt's Direct Command at this point in the game. Unlike Direct Command, it also restores all of her HP on use. Open Fire lets Imca attack any enemy on the current screen with rockets; these rockets target a single enemy each but can do damage to enemies around them. It will be used a ton during rout maps since it can kill multiple enemies in 1 CP but it is also a bit wonky on targeting. The most unreliable action in this map is the very first one where Imca needs to headshot a Shocktrooper with her rocket which has very shaky accuracy. The very next action is also surprisingly inconsistent since Open Fire has a habit of not killing one of the front Scouts with it and it must knock down the ace in order to be in view of the sniper. The chosen sniper is Clarissa because her accuracy is the 2nd best as a Sniper (34 accuracy with Soldier Amulet). Turn 2 also has a few unreliable shots with a lancer so we choose Gloria (Margit also works) who has the best accuracy. The Light APC is used to bring Serge (the best sniper) and Imca (who will kill 3 enemies) to area 5 through the conveyor belt. It is equipped with a Gatling gun which has questionable accuracy on the Sniper but is otherwise semi-reliable at killing the 2 scouts (1 damaged by Imca and another has 2 turns to get shot). It is equipped with Crusher Armor in order to get access to the last few enemies. Leila was supposed to kill 2 enemies on turn 2 EP but she got downed so the spare CP was used to finish off the enemy. Normally the enemy shocktrooper doesn't take cover so the riskier EP phase kill was taken.
Objective: All enemy units defeated
Turn count: 3
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Training Grounds
- Level 3 vsArmor
Equipment List
- Imca: Varrot's Specs
- Clarissa: Soldier Amulet
- Gloria: Ceremonial Dagger
- Riela: Charm of Vigor
- Leila: Self-Defense Knife, ZM-MP
Light APC-3
- Crusher Armor
This is a highly unreliable map to do fast but we do get access to Imca's special, Open Fire. Open Fire refreshes Imca's movement depending on the class and will mostly be used instead of Kurt's Direct Command at this point in the game. Unlike Direct Command, it also restores all of her HP on use. Open Fire lets Imca attack any enemy on the current screen with rockets; these rockets target a single enemy each but can do damage to enemies around them. It will be used a ton during rout maps since it can kill multiple enemies in 1 CP but it is also a bit wonky on targeting. The most unreliable action in this map is the very first one where Imca needs to headshot a Shocktrooper with her rocket which has very shaky accuracy. The very next action is also surprisingly inconsistent since Open Fire has a habit of not killing one of the front Scouts with it and it must knock down the ace in order to be in view of the sniper. The chosen sniper is Clarissa because her accuracy is the 2nd best as a Sniper (34 accuracy with Soldier Amulet). Turn 2 also has a few unreliable shots with a lancer so we choose Gloria (Margit also works) who has the best accuracy. The Light APC is used to bring Serge (the best sniper) and Imca (who will kill 3 enemies) to area 5 through the conveyor belt. It is equipped with a Gatling gun which has questionable accuracy on the Sniper but is otherwise semi-reliable at killing the 2 scouts (1 damaged by Imca and another has 2 turns to get shot). It is equipped with Crusher Armor in order to get access to the last few enemies. Leila was supposed to kill 2 enemies on turn 2 EP but she got downed so the spare CP was used to finish off the enemy. Normally the enemy shocktrooper doesn't take cover so the riskier EP phase kill was taken.










