Uploaded December 2021 | Updated September 2026, 2 weeks ago
Objective: Occupy 3 enemy base camps
Turn count: 1
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Equipment List
- Serge: Charm of Action
- Clarissa: Charm of Valor
- Shin: Silver Bullet, Gallian-R
- Imca: Flak Jacket
- Riela: Charm of Movement
- Alphons: Armored Flak Jacket
This is the map I spent all that time training Scouts for. It requires at least 3 Scout Elites and 1 Scout Veteran (I had 4 Scout Elites which was a bit overkill). This was one of my favourite maps to plan out but it is also a challenging map as every CP counts. First off, we have 2 Brondel snipers with AP accessories which are required to reach the flags in A4 in 1 CP each. Serge has the harder Gunner to deal with so he needs to hit all 3 shots while Clarissa needs to hit 2/3 shots to kill the Scout. Next is the easiest section where Shin in A3 needs 2 CP to grab the next flag. Imca will need a Defense boost to run through the next section in 2 CP. She needs a grenade launcher in order to knocked the Gunner and then finish him off by running directly in front of him for precise shots. Riela will then have the hardest grenade to knock out the enemy behind cover where the angle needs to be specific enough to keep him away from the base. Alphons has a slightly easier time with his grenade but its still complicated. We end the map with 2 Valkyria Riela moves to get the last flag although the enemy Scout dodged the first shot, costing an extra medium tank kill.
Objective: Occupy 3 enemy base camps
Turn count: 1
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Equipment List
- Serge: Charm of Action
- Clarissa: Charm of Valor
- Shin: Silver Bullet, Gallian-R
- Imca: Flak Jacket
- Riela: Charm of Movement
- Alphons: Armored Flak Jacket
This is the map I spent all that time training Scouts for. It requires at least 3 Scout Elites and 1 Scout Veteran (I had 4 Scout Elites which was a bit overkill). This was one of my favourite maps to plan out but it is also a challenging map as every CP counts. First off, we have 2 Brondel snipers with AP accessories which are required to reach the flags in A4 in 1 CP each. Serge has the harder Gunner to deal with so he needs to hit all 3 shots while Clarissa needs to hit 2/3 shots to kill the Scout. Next is the easiest section where Shin in A3 needs 2 CP to grab the next flag. Imca will need a Defense boost to run through the next section in 2 CP. She needs a grenade launcher in order to knocked the Gunner and then finish him off by running directly in front of him for precise shots. Riela will then have the hardest grenade to knock out the enemy behind cover where the angle needs to be specific enough to keep him away from the base. Alphons has a slightly easier time with his grenade but its still complicated. We end the map with 2 Valkyria Riela moves to get the last flag although the enemy Scout dodged the first shot, costing an extra medium tank kill.










