Uploaded December 2021 | Updated September 2026, 2 weeks ago
Objective: Allied unit reaches target area
Turn count: 1
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Training Grounds
- Level 11 Durability
- Level 11 Accuracy
- Level 6 Evasion
- Level 2 Leadership
- Level 4 vsArmor
Procurement Shop
- Gallian-6 & 7
- Gallian-A-3
- Grenade-7
- Field Suit-ND-6
- Lancaar-7
- GSR-A-2
- Cival-2
- Universal Turret 1-1 & 1-2
- Universal Turret 2-1 & 2-2
- Front and Side Armor
- Cargo (small)
Equipment List
- Imca: Varrot’s Specs
- Leila: Self-Defense Knife, ZM-MPX
- Alphons: Bronze Bullet, ZM2Kar
- Shin: Charm of Movement
Light Tank B-2
- Defogging Unit
Now we have access to the 2nd leader who gives an extra CP for being deployed. This can be assigned to Riela, Imca, Carisa, or any Veteran/Elite. This will prove useful for the rest of the game. Otherwise, this map sucks because there is a sandstorm which greatly reduces accuracy and you can’t get rid of it until the next turn. Imca’s Open Fire is also a problem as a Scout as her damage is inconsistent with it. Getting to the south area is relatively easy while the north area is impossible to do in 1 turn so the rest of the map is just getting some tank kills and class exp.
Objective: Allied unit reaches target area
Turn count: 1
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Training Grounds
- Level 11 Durability
- Level 11 Accuracy
- Level 6 Evasion
- Level 2 Leadership
- Level 4 vsArmor
Procurement Shop
- Gallian-6 & 7
- Gallian-A-3
- Grenade-7
- Field Suit-ND-6
- Lancaar-7
- GSR-A-2
- Cival-2
- Universal Turret 1-1 & 1-2
- Universal Turret 2-1 & 2-2
- Front and Side Armor
- Cargo (small)
Equipment List
- Imca: Varrot’s Specs
- Leila: Self-Defense Knife, ZM-MPX
- Alphons: Bronze Bullet, ZM2Kar
- Shin: Charm of Movement
Light Tank B-2
- Defogging Unit
Now we have access to the 2nd leader who gives an extra CP for being deployed. This can be assigned to Riela, Imca, Carisa, or any Veteran/Elite. This will prove useful for the rest of the game. Otherwise, this map sucks because there is a sandstorm which greatly reduces accuracy and you can’t get rid of it until the next turn. Imca’s Open Fire is also a problem as a Scout as her damage is inconsistent with it. Getting to the south area is relatively easy while the north area is impossible to do in 1 turn so the rest of the map is just getting some tank kills and class exp.










