Uploaded May 2022 | Updated September 2026, 2 weeks ago
Summary:
This video goes over a very quick and easy way to expose and change variables of your Niagara FX Systems through blueprints. This way you can work with lower quality particles/fx in your viewport and swap them to higher resolutions or quantities at Play/Render time.
This can be useful for working with scenes quickly that need to be rendered in high quality for virtual production, or cinematic or film making in Unreal.
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
Summary:
This video goes over a very quick and easy way to expose and change variables of your Niagara FX Systems through blueprints. This way you can work with lower quality particles/fx in your viewport and swap them to higher resolutions or quantities at Play/Render time.
This can be useful for working with scenes quickly that need to be rendered in high quality for virtual production, or cinematic or film making in Unreal.
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc





![Learn Python By Making Programs - Shopping Cart [Part 01]
Learning Python By Making Programs
A practical approach to starting to use Python coding towards real world applications, brainstorming ideas, making prototypes and more. This is aimed at beginner coders looking to start transforming simple concepts and ideas into working programs.
Part 02:
https://www.youtube.com/watch?v=j9Txy-dROyM
Summary:
In this video we create the start of our shopping cart program where we can add items to a list, total their price and keep track of the quantity of each item. This will further be expanded upon in upcoming videos.
Please like and subscribe if you find my content useful so I will continue to keep making videos. Feel free to suggest ideas for programs you would like to see made or ask questions in the comment section below.
Have questions? Want answers? Join the discord!
https://discord.gg/2ydkQGW2 Learn Python By Making Programs - Shopping Cart [Part 01]](https://i.ytimg.com/vi/j9Txy-dROyM/mqdefault.jpg)


![Unreal Engine 5 Tutorial - Niagara Fluids - Flamethrower [1/2]
Summary:
In this quick 2-part tutorial you will get up and running with emitting Niagara fluids from particles.
Learn how to create interactive Fire and Smoke in Unreal Engine 5 using Niagara Fluids.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Unreal Engine 5 Tutorial - Niagara Fluids - Flamethrower [1/2]](https://i.ytimg.com/vi/k3EBxQGVSj8/mqdefault.jpg)

