Triplanar Projection - Shader Graph Basics - Episode 28 @BenCloward
Triplanar Projection - Shader Graph Basics - Episode 28  @BenCloward
Uploaded December 2021 | Updated September 2026, 2 weeks ago
In this shader tutorial, we create a shader that projects textures from the top, front, and side - and blend between them using the directional masks we created in last week's video. Triplanar projection allows you to texture objects without any UV coordinates.

Here's last week's video that covers directional masks:
youtu.be/HKSIxFnsHuk

And here's the previous week's video that shows how to use position data to project textures:
youtu.be/Rm4ubzc-6Q4

And here's the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl

Learn more!
youtube.com/watch?v=5z18ZJaCUOM
youtube.com/watch?v=yP4Yhlztqw0
youtube.com/watch?v=eZqd68YaY2U
youtube.com/watch?v=MfJ_1LWe2Q4

Shader Book Recommendations
bencloward.com/resources_books.shtml
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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
Triplanar Projection - Shader Graph Basics - Episode 28Metal Shader - Advanced Materials - Episode 7Fog and Light Shafts - Building Worlds In Unreal - Episode 13Triplanar Projection Improvements - Shader Graph Basics - Episode 29Adding Rocks With Hierarchical Generation - Procedural Content Generation (PCG) - Episode 9Even Faster Terrain - Terrain Shaders - Episode 6Ceiling, Floor, & Round Nodes - Shader Graph Basics - Episode 17Custom Lighting Models - Episode 1Glass Shader - Advanced Materials - Episode 16Length & Distance - Shader Graph Basics - Episode 16Advanced Button Part 2 - Procedural Shapes and Patterns - Episode 8Substrate Subsurface Scattering - Unreal Substrate - Episode 5
Ben Cloward |

Triplanar Projection - Shader Graph Basics - Episode 28

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