Custom Lighting Models - Episode 1 @BenCloward
Custom Lighting Models - Episode 1  @BenCloward
Uploaded January 2025 | Updated September 2026, 2 weeks ago
Today we begin a new series of videos about custom lighting models. Usually when we make a shader, we just define the material properties - color, normal, smoothness, metallic, etc - but in the series of videos I'm going to show you how to define and customize the calculations that define how light interacts with the surface - including diffuse, specular, and ambient lighting.

Take a look at the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lGnGa7L2X4o3UV-XYZEKNwj

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=kvCYuyyLgC0

#UnrealEngine #shadergraph #Unity
Custom Lighting Models - Episode 1Glass Shader - Advanced Materials - Episode 16Length & Distance - Shader Graph Basics - Episode 16Advanced Button Part 2 - Procedural Shapes and Patterns - Episode 8Substrate Subsurface Scattering - Unreal Substrate - Episode 5Shader Optimization - Game Optimization - Episode 10Pixelation Filter - Shader Graph Basics - Episode 61Tessellation and Displacement - Shader Graph Basics - Episode 41Better Tile Breakup - Terrain Shaders - Episode 7Particle System Rotation - Advanced Materials - Episode 50
Ben Cloward |

Custom Lighting Models - Episode 1

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