Uploaded January 2025 | Updated September 2026, 2 weeks ago
Today we begin a new series of videos about custom lighting models. Usually when we make a shader, we just define the material properties - color, normal, smoothness, metallic, etc - but in the series of videos I'm going to show you how to define and customize the calculations that define how light interacts with the surface - including diffuse, specular, and ambient lighting.
Take a look at the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lGnGa7L2X4o3UV-XYZEKNwj
Shader Book Recommendations
bencloward.com/resources_books.shtml
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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - The Little Things
youtube.com/watch?v=kvCYuyyLgC0
#UnrealEngine #shadergraph #Unity
Today we begin a new series of videos about custom lighting models. Usually when we make a shader, we just define the material properties - color, normal, smoothness, metallic, etc - but in the series of videos I'm going to show you how to define and customize the calculations that define how light interacts with the surface - including diffuse, specular, and ambient lighting.
Take a look at the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lGnGa7L2X4o3UV-XYZEKNwj
Shader Book Recommendations
bencloward.com/resources_books.shtml
------------------------------
Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - The Little Things
youtube.com/watch?v=kvCYuyyLgC0
#UnrealEngine #shadergraph #Unity








