Pixelation Filter - Shader Graph Basics - Episode 61 @BenCloward
Pixelation Filter - Shader Graph Basics - Episode 61  @BenCloward
Uploaded September 2022 | Updated September 2026, 2 weeks ago
In this post-processing shader tutorial for Unreal and Unity, we create a pixelation filter - which gives the illusion that the screen is rendered with much larger pixels. This is an easy way to introduce a retro 8 bit look to your project.

Here's last week's video - part 2 of the VHS filter tutorials:
youtu.be/Wyz1lDBrDzE

Here's the playlist of all of the post-process videos:
youtube.com/playlist?list=PL78XDi0TS4lGORvoEKCyw_6dO9tzlu6Ox

Here's the playlist of all the videos:
youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
Pixelation Filter - Shader Graph Basics - Episode 61Tessellation and Displacement - Shader Graph Basics - Episode 41Better Tile Breakup - Terrain Shaders - Episode 7Particle System Rotation - Advanced Materials - Episode 50
Ben Cloward |

Pixelation Filter - Shader Graph Basics - Episode 61

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