Tessellation and Displacement - Shader Graph Basics - Episode 41 @BenCloward
Tessellation and Displacement - Shader Graph Basics - Episode 41  @BenCloward
Uploaded April 2022 | Updated September 2026, 2 weeks ago
In this shader tutorial, I show you how to use tessellation and displacement to create incredibly detailed meshes without paying for high polygon counts. I show how to adjust the tessellation so you get triangles right where you need them and remove them where they're not needed.

Here's last week's video on creating the specular highlights for a toon shader:
youtu.be/B56z6st6U8E

Here's the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl

Learn more!
youtube.com/watch?v=63ufydgBcIk
youtube.com/watch?v=Rw1c_duc4Cg
youtube.com/watch?v=jDK23smaS8I

Shader Book Recommendations
bencloward.com/resources_books.shtml
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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
Tessellation and Displacement - Shader Graph Basics - Episode 41Better Tile Breakup - Terrain Shaders - Episode 7Particle System Rotation - Advanced Materials - Episode 50
Ben Cloward |

Tessellation and Displacement - Shader Graph Basics - Episode 41

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